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Voxel-rs is a multiplayer Minecraft-like game engine written in Rust. The game is currently under heavy development and it's not yet playable. We are still looking for a better name...

Home Page: https://github.com/Technici4n/voxel-rs

License: Other

Rust 97.84% GLSL 2.16%

voxel-rs's Introduction

Voxel-rs

Voxel-rs is a multiplayer Minecraft-like game engine written in Rust. The game is currently under heavy development and it's not yet playable. We are still looking for a better name...

Roadmap

  • Voxel world rendering
  • Procedural world generation
  • Client-server architecture
  • Networked physics
  • Player physics
  • Procedural generation blueprints
  • Frustum culling for chunks
  • Ambient occlusion using textures
  • Lighting
  • Block placing and breaking
  • Entities and player mesh (@Azercoco)
  • Items and inventories (@Technici4n)
  • Tile entities and metadata (@Technici4n)
  • Crafting (@Technici4n)
  • Player health (@Technici4n)
  • Clean custom GUI (@Technici4n)
  • Custom key mapping (@Technici4n)
  • Smooth Lightning (@Azercoco)
  • Biomes (@Azercoco)
  • Ambient color in shaders (@Azercoco)
  • Day/night cycle (@Azercoco)
  • Fog (@Azercoco)
  • Fix aliasing issues
  • Fix window issues
  • Fluid support
  • Custom network protocol on top of UDP (@Technici4n)
  • Client and server integration on singleplayer
  • WebAssembly modding support
  • Choose another name for the game

Screenshots

Current state: Current state Current state

Running

A standard cargo run --release should be enough to run this project. You may want to enable logging with the environment variable RUST_LOG=warn,voxel_rs_client=debug,voxel_rs_common=debug,voxel_rs_server=debug.

License

The code is licensed under the MIT license, copyright Azercoco and Technici4n. The textures are released under the CC-BY 4.0 license, copyright Azercoco and Technici4n.

voxel-rs's People

Contributors

azercoco avatar fourbytes avatar jameshiew avatar technici4n avatar

Stargazers

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Watchers

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voxel-rs's Issues

Inactive project

Any particular reason why this became inactive?
Just curious if there was any particular stumbling block that someone attempting a similar project should be aware of.

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