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GLADIATE is a Spectacle Fighter Card Game. Play with 6 unique decks and fight your way through a gauntlet of foes. Not only do you need to fight to survive, but also pull of combos to maximise your spectacle points and please the crowd.

Home Page: http://teicsoft.itch.io/gladiate

License: Other

C# 99.85% GDScript 0.15%
game-development open-source card-games godot-engine

gladiate's People

Contributors

cruxlime avatar emmettirl avatar joyrc96 avatar l26z avatar michealmurph avatar nenathesilent avatar nyan-cath avatar soma-code avatar vonjellybean avatar zaelsus avatar

Stargazers

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Watchers

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gladiate's Issues

Art / Sprites

Ongoing art/sprite work in conjunction with narrative charcter concepts incoming.

Card names/text

  • Card names. Overlap witrh mechanics and dev.
  • Card descriptive text.
  • Discussions in placement of flavour text

Combat scene layout

Creating a combat "field" for placing cards and using as the combat arena

Reserved for Wiki Images

This issue will be used to upload images for use in the wiki.

THESE ARE PUBLIC

Click and drag / Copy paste an image into a comment, and GitHub will make a publicly available link you can use in the wiki.

Please don't close this issue

Battle go worky

Constructing a single cycle of a combat turn using the previously built framework components.

Lock in narrative tone

Locking in the general tone we can expect throuout the game. Foundational issue so we can get a story outline written out by end of week.

Create Framework of Basic Functions

Create a framework of the most basic functions needed for the game to be played.

Player/NPC

  • Health
  • "Game interaction"

Deck

  • #6
  • "Master Deck"
  • Draw cards
  • Shuffle deck (use existing algorithm)
  • Created before game, shuffle and use in game
    Discard (abstraction)

Cards

  • A type/Class for generic use
  • "Read" the various cards
  • Play cards from hand/npc
  • Recognise played cards
  • Compare cards

Combat

  • #5
  • #11
  • Create a hand
  • Define a combat scene
  • Playing a card (event handler)

Hand (abstraction)

Entering/Leaving a scene

  • Start combat
  • Resolve combat/End scene
  • Surrender/Quit fight?

Placeholder assets (Block Battles)
Structuring and wiring of interactions.

-Scenes-
Title Menu
Battle
End Screen

Requirements Engineering

Sound design

Ongoing sound design colbing with Aidan, Joy, Z.

See comment below.

Fix Github

Fix github project board for multi-team use

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