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GLADIATE is a Spectacle Fighter Card Game. Play with 6 unique decks and fight your way through a gauntlet of foes. Not only do you need to fight to survive, but also pull of combos to maximise your spectacle points and please the crowd.
Home Page: http://teicsoft.itch.io/gladiate
License: Other
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Ongoing art/sprite work in conjunction with narrative charcter concepts incoming.
Card names. Overlap witrh mechanics and dev.
Card descriptive text.
Discussions in placement of flavour text
Building a deck array, gathering cards in order and drawing from deck to hand
Creating a combat "field" for placing cards and using as the combat arena
Breaking into pods
Audio
Narrative
Visual
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Constructing a single cycle of a combat turn using the previously built framework components.
Finalising audio tracks on production. Nail down a start to finish narrative flow/lore for the world.
Locking in the general tone we can expect throuout the game. Foundational issue so we can get a story outline written out by end of week.
Audio, Art & Narrative Direction
Characters, NPC's, audio.
Set up background,
Create a framework of the most basic functions needed for the game to be played.
Player/NPC
Health
"Game interaction"
Deck
#6
"Master Deck"
Draw cards
Shuffle deck (use existing algorithm)
Created before game, shuffle and use in game
Discard (abstraction)
Cards
A type/Class for generic use
"Read" the various cards
Play cards from hand/npc
Recognise played cards
Compare cards
Combat
#5
#11
Create a hand
Define a combat scene
Playing a card (event handler)
Hand (abstraction)
Entering/Leaving a scene
Start combat
Resolve combat/End scene
Surrender/Quit fight?
Placeholder assets (Block Battles)
Structuring and wiring of interactions.
-Scenes-
Title Menu
Battle
End Screen
Requirements Engineering
Select and play cards in combat
Write up requirements and use cases
Ongoing sound design colbing with Aidan, Joy, Z.
See comment below.
Fix github project board for multi-team use