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Dice Roller

Latest Version Software License Build Status

A simple Dice Roller implemented in PHP.

<?php

// First: import needed class
use Bakame\DiceRoller\Factory;

// Factory allow us to create dice cup.
$factory = new Factory();

// We create the cup that will contain the two die:
$cup = $factory->newInstance('2D6');

// Roll and display the result:
echo $cup->roll(); // returns 6

This is a fork of Ethtezahl/Dice-Roller. The goal of this package is to build a modern PHP package which follow best practices while creating a fun OSS project.

System Requirements

You need PHP >= 7.2.0 but the latest stable version of PHP is recommended.

Installation

$ composer require bakame-php/dice-roller

All classes are defined under the Bakame\DiceRoller namespace.

Usage through the bundle cli command

$ bin/roll --iteration=3 --logs 2D3+5
 ====== ROLL RESULTS ======= 
 Result #1:  8
 Result #2:  10
 Result #3:  10

 ====== ROLL TRACE ======= 
 [Bakame\DiceRoller\Cup::roll] - 2D3 : 1 + 2 = 3   
 [Bakame\DiceRoller\Modifier\Arithmetic::roll] - 2D3+5 : 3 + 5 = 8   
 [Bakame\DiceRoller\Cup::roll] - 2D3 : 3 + 2 = 5   
 [Bakame\DiceRoller\Modifier\Arithmetic::roll] - 2D3+5 : 5 + 5 = 10   
 [Bakame\DiceRoller\Cup::roll] - 2D3 : 3 + 2 = 5   
 [Bakame\DiceRoller\Modifier\Arithmetic::roll] - 2D3+5 : 5 + 5 = 10  

Basic usage

Use the library factory to simulate the roll of two six-sided die

use Bakame\DiceRoller\Factory;

$factory = new Factory();
$pool = $factory->newInstance('2D6+3');

echo $pool->toString(); // returns 2D6+3
echo $pool->roll();     // returns 6

Advance usage

Use the library bundled rollable objects to build a dice pool to roll.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\SidedDie;
use Bakame\DiceRoller\Modifier\Arithmetic;

$pool = new Arithmetic(
    new Cup(new SidedDie(6), new SidedDie(6)),
    Arithmetic::ADD,
    3
);

echo $pool->toString(); // returns 2D6+3
echo $pool->roll();     // returns 12

Tracing and profiling an operation

<?php

use Bakame\DiceRoller\ExpressionParser;
use Bakame\DiceRoller\Factory;
use Bakame\DiceRoller\LogProfiler;
use Bakame\DiceRoller\MemoryLogger;
use Psr\Log\LogLevel;

$parser = new ExpressionParser();
$psr3Logger = new MemoryLogger();
$profiler = new LogProfiler($psr3Logger);
$factory = new Factory($parser, $profiler);
$pool = $factory->newInstance('2D6+3');

echo $pool->toString();  // returns 2D6+3
echo $pool->roll();      // displays 12
echo $pool->lastTrace(); // displays 9 + 3

foreach ($psr3Logger->getLogs(LogLevel::DEBUG) as $log) {
    echo $log, PHP_EOL;
}

// [Bakame\DiceRoller\Cup::roll] - 2D6 : 5 + 4 = 9
// [Bakame\DiceRoller\Modifier\Arithmetic::roll] - 2D6+3 : 9 + 3 = 12

//the MemoryLogger::getLogs method IS NOT PART OF PSR3 INTERFACE!!

Documentation

Parsing Dice notation

The parser

In order to roll the dice, the package comes bundles with:

  • a parser class, Bakame\DiceRoller\ExpressionParser, to split a roll expression into its inner pieces.
  • a factory class, Bakame\DiceRoller\Factory, to create a Rollable object from the result of such parsing.

The ExpressionParser implements a Parser interface whose Parser::parse must be able to extract roll rules in a case insentitive way from a string expression and convert them into an PHP array.

<?php

namespace Bakame\DiceRoller;

use Bakame\DiceRoller\Contract\Parser;

final class ExpressionParser implements Parser
{
    public function parse(string $expression): array;
}

Here's the list of supported roll rules by Bakame\DiceRoller\ExpressionParser.

Annotation Examples Description
NDX 3D4 create a dice pool where N represents the number of dices and X the number of sides. If X is omitted this means you are requesting a 6 sides basic dice. If N is omitted this means that you are requestion a single dice.
NDF 3DF create a dice pool where N represents the number of fudge dices. If N is omitted this means that you are requestion a single fugde dice.
ND% 3D% create a dice pool where N represents the number of percentile dices. If N is omitted this means that you are requestion a single percentile dice.
ND[x,x,x,x,...] 2D[1,2,2,5] create a dice pool where N represents the number of custom dices and x the value of a specific dice side. The number of x represents the side count. If N is omitted this means that you are requestion a single custome dice. a Custom dice must contain at least 2 sides.
oc ^3 where o represents the supported operators (+, -, *, /, ^) and c a positive integer
!oc !>3 an explode modifier where o represents one of the supported comparision operator (>, <, =) and c a positive integer
[dh,dl,kh,kl]z dh4 keeping or dropping the lowest or highest z dice

When using the ExpressionParser parser:

  • Only 2 arithmetic modifiers can be appended to a given dice pool.
  • The = comparison sign when using the explode modifier can be omitted

TIP: You should use parenthesis to add more modifiers to your pool

The factory

The Factory class uses a Parser implementation to return a Rollable object. Optionnally, the factory can attach a profiler to any traceable object.

<?php

namespace Bakame\DiceRoller;

use Bakame\DiceRoller\Contract\Parser;
use Bakame\DiceRoller\Contract\Profiler;
use Bakame\DiceRoller\Contract\Rollable;

final class Factory
{
    public function __construct(?Parser $parser = null, ?Profiler $profiler = null);
    public function newInstance(string $expression): Rollable;
}

Using both classes we can then parse the following expression.

<?php

use Bakame\DiceRoller\ExpressionParser;
use Bakame\DiceRoller\Factory;

$factory = new Factory(new ExpressionParser());
$cup = $factory->newInstance('3D20+4+D4!>3/4^3');

echo $cup->roll();

If the Parser or the Factory are not able to parse or create a Rollable object from the string expression a Bakame\DiceRoller\Contract\CanNotBeRolled exception will be thrown.

Rollable

The Factory::newInstance method always returns objects implementing the Bakame\DiceRoller\Contract\Rollable interface.

<?php

namespace Bakame\DiceRoller\Contract;

interface Rollable
{
    public function minimum(): int;
    public function maximum(): int;
    public function roll(): int;
    public function toString(): string;
}
  • Rollable::minimum returns the minimum value that can be returned during a roll;
  • Rollable::maximum returns the maximum value that can be returned during a roll;
  • Rollable::roll returns a value from a roll.
  • Rollable::toString returns the object string notation.

All exceptions thrown by the package extends the basic Bakame\DiceRoller\Contract\CanNotBeRolled exception.

Dices Type

In addition to the Rollable interface, all dices objects implement the Dice interface. The size method returns the die sides count.

<?php

namespace Bakame\DiceRoller\Contract;

interface Dice extends Rollable
{
    public function size(): int;
}

The following die type are bundled in the library:

Class Name Definition
SidedDie classic die
FudgeDie 3 sided die with side values being -1, 0 and 1.
PercentileDie 100 sided die with values between 1 and 100.
CustomDie die with custom side values
  • A die object must have at least 2 sides otherwise a Bakame\DiceRoller\Exception\IllegalValue exception is thrown on instantiation.
  • If a named constructor does not recognize the string expression a Bakame\DiceRoller\Exception\UnknownExpressionexception is thrown.
Examples
<?php

use Bakame\DiceRoller\Dice\CustomDie;
use Bakame\DiceRoller\Dice\FudgeDie;
use Bakame\DiceRoller\Dice\PercentileDie;
use Bakame\DiceRoller\Dice\SidedDie;

$basic = new SidedDie(3);
echo $basic->toString(); // 'D3';
$basic->roll();          // may return 1, 2 or 3
$basic->size();          // returns 3

$basicbis = SidedDie::fromString('d3');
$basicbis->toString() === $basic->toString();

$custom = new CustomDie(3, 2, 1, 1);
echo $customc->toString();  // 'D[3,2,1,1]';
$custom->roll();            // may return 1, 2 or 3
$custom->size();            // returns 4

$customBis = CustomDie::fromString('d[3,2,1,1]');
$custom->toString() === $customBis->toString();

$fugde = new FudgeDie();
echo $fudgec->toString(); // displays 'DF'
$fudge->roll();           // may return -1, 0, or 1
$fudge->size();           // returns 3

$percentile = new PercentileDie();
echo $percentilec->toString(); // displays 'D%'
$percentile->roll();           // returns a value between 1 and 100
$fudge->size();                // returns 100

Pool

If you need to roll multiple dice at the same time, you need to implement the Bakame\DiceRoller\Contract\Pool interface.

<?php

namespace Bakame\DiceRoller\Contract;

interface Pool implements \Countable, \IteratorAggregate, Rollable
{
    public function isEmpty(): bool;
}

A Pool is a collection of Rollable objects which also implements the Rollable interface. The package comes bundle with the Bakame\DiceRoller\Cup Bakame\DiceRoller\Dice\Cups the interface.

<?php

use Bakame\DiceRoller\Contract\Pool;
use Bakame\DiceRoller\Contract\Rollable;
use Bakame\DiceRoller\Contract\Traceable;

final class Cup implements Pool, Traceable
{
    public function __construct(Rollable ...$rollable);
    public static function fromRollable(Rollable $rollable, int $quantity = 1): self;
    public function withAddedRollable(Rollable ...$rollable): self
}

The Cup::fromRollable named constructor enables creating uniformed Cup objects which contains only 1 type of rollable object.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\CustomDie;
use Bakame\DiceRoller\Dice\FudgeDie;
use Bakame\DiceRoller\Dice\PercentileDie;
use Bakame\DiceRoller\Dice\SidedDie;

echo Cup::fromRollable(new SidedDie(5), 3)->toString();           // displays 3D5
echo Cup::fromRollable(new PercentileDie(), 4)->toString();       // displays 4D%
echo Cup::fromRollable(new CustomDie(1, 2, 2, 4), 2)->toString(); // displays 2D[1,2,2,4]
echo Cup::fromRollable(new FudgeDie(), 2)->toString();            // displays DF

A Cup created using fromRollable must contain at least 1 Rollable object otherwise a Bakame\DiceRoller\Exception\IllegalValue is thrown.

When iterating over a Cup object you will get access to all its inner Rollable objects.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\SidedDie;

foreach (Cup::fromRollable(new SidedDie(5), 3) as $rollable) {
    echo $rollable->toString(); // will always return D5
}

Once a Cup is instantiated there are no method to alter its properties. However the Cup::withAddedRollable method enables you to build complex Cup object using the builder pattern. The method will always returns a new Cup object but with the added Rollable objects while maintaining the state of the current Cup object.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\FudgeDie;
use Bakame\DiceRoller\Dice\SidedDie;

$cup = Cup::fromRollable(new SidedDie(5), 3);
count($cup);           //returns 3 the number of dices
echo $cup->toString(); //returns 3D5

$alt_cup = $cup->withAddedRollable(new FudgeDie());
count($alt_cup);           //returns 4 the number of dices
echo $alt_cup->toString(); //returns 3D5+DF

WARNING: a Cup object can be empty but adding an empty Cup object is not possible. The empty Cup object will be filtered out on instantiation or on modification.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\FudgeDie;

$cup = new Cup(new Cup(), new FudgeDie());
count($cup); // returns 1

Modifiers

Sometimes you may want to modify the outcome of a roll. The library comes bundle with three (3) objects implementing the Modifier interface.
The Modifier interface extends the Rollable interface by giving access to the rollable object being decorated through the Modifier::getInnerRollable method.

<?php

namespace Bakame\DiceRoller\Contract;

interface Modifier implements Rollable
{
    public function getInnerRollable(): Rollable;
}

The Arithmetic modifier

<?php

namespace Bakame\DiceRoller\Modifier;

use Bakame\DiceRoller\Contract\Modifier;
use Bakame\DiceRoller\Contract\Rollable;
use Bakame\DiceRoller\Contract\Traceable;

final class Arithmetic implements Modifier, Traceable
{
    public const ADD = '+';
    public const SUB = '-';
    public const MUL = '*';
    public const DIV = '/';
    public const EXP = '^';

    public function __construct(Rollable $rollable, string $operator, int $value);
}

This modifier decorates a Rollable object by applying an arithmetic operation on the submitted Rollable object.

The modifier supports the following operators:

  • + or Arithmetic::ADD;
  • - or Arithmetic::SUB;
  • * or Arithmetic::MUL;
  • / or Arithmetic::DIV;
  • ^ or Arithmetic::EXP;

The value given must be a positive integer or 0. If the value or the operator are not valid a Bakame\DiceRoller\CanNotBeRolled exception will be thrown.

<?php

use Bakame\DiceRoller\Dice\SidedDie;
use Bakame\DiceRoller\Modifier\Arithmetic;

$modifier = new Arithmetic(new SidedDie(6), Arithmetic::MUL, 3);
echo $modifier->toString();  // displays D6*3;

The DropKeep modifier

<?php

namespace Bakame\DiceRoller\Modifier;

use Bakame\DiceRoller\Contract\Modifier;
use Bakame\DiceRoller\Contract\Rollable;
use Bakame\DiceRoller\Contract\Traceable;

final class DropKeep implements Modifier, Traceable
{
    public const DROP_HIGHEST = 'dh';
    public const DROP_LOWEST = 'dl';
    public const KEEP_HIGHEST = 'kh';
    public const KEEP_LOWEST = 'kl';

    public function __construct(Rollable $pool, string $algo, int $threshold);
}

This modifier decorates a Rollable object by applying one of the dropkeep algorithm. The constructor expects:

  • a Rollable object;
  • a algorithm name;
  • a threshold to trigger the algorithm;

The supported algorithms are:

  • dh or DropKeep::DROP_HIGHEST to drop the $threshold highest results of a given Cup object;
  • dl or DropKeep::DROP_LOWEST to drop the $threshold lowest results of a given Cup object;
  • kh or DropKeep::KEEP_HIGHEST to keep the $threshold highest results of a given Cup object;
  • kl or DropKeep::KEEP_LOWEST to keep the $threshold lowest results of a given Cup object;

The $threshold MUST be lower or equals to the total numbers of rollable items.

If the algorithm or the threshold are not valid a Bakame\DiceRoller\CanNotBeRolled exception will be thrown.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\SidedDie;
use Bakame\DiceRoller\Modifier\DropKeep;

$cup = Cup::fromRollable(new SidedDie(6), 4);
$modifier = new DropKeep($cup, DropKeep::DROP_HIGHEST, 3);
echo $modifier->toString(); // displays '4D6DH3'

The Explode modifier

<?php

namespace Bakame\DiceRoller\Modifier;

use Bakame\DiceRoller\Contract\Modifier;
use Bakame\DiceRoller\Contract\Rollable;
use Bakame\DiceRoller\Contract\Traceable;

final class Explode implements Modifier, Traceable
{
    public const EQ = '=';
    public const GT = '>';
    public const LT = '<';

    public function __construct(Rollable $pool, string $compare, int $threshold);
}

This modifier decorates a Rollable object by applying one of the explode algorithm. The constructor expects:

  • a Rollable implementing object;
  • a comparison operator string;
  • a threshold to trigger the algorithm;

The supported comparison operator are:

  • = or Explode::EQ explodes if any inner rollable roll result is equal to the $threshold;
  • > or Explode::GT explodes if any inner rollable roll result is greater than the $threshold;
  • < or Explode::LT explodes if any inner rollable roll result is lesser than the $threshold;

If the comparison operator is not recognized a Bakame\DiceRoller\CanNotBeRolled exception will be thrown.

<?php

use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\Dice\FudgeDie;
use Bakame\DiceRoller\Dice\SidedDie;
use Bakame\DiceRoller\Modifier\Explode;

$cup = new Cup(new SidedDie(6), new FudgeDie(), new SidedDie(6), new SidedDie(6));
$modifier = new Explode($cup, Explode::EQ, 3);
echo $modifier->toString(); // displays (3D6+DF)!=3

Tracing and Profiling

If you want to know how internally your roll result is calculated your Rollable object must implements the Traceable interface.

<?php

namespace Bakame\DiceRoller\Contract;

interface Traceable
{
    public function setProfiler(Profiler $profiler): void;
    public function getProfiler(): Profiler;
    public function lastTrace(): string;
}

The interface enables getting the trace from the last operation as well as profiling the total execution of the operation using a Bakame\DiceRoller\Contract\Profiler implementing object.

<?php

namespace Bakame\DiceRoller\Contract;

interface Profiler
{
    public function addTrace(Rollable $rollable, string $method, int $roll, string $trace): void;
}

In the current package only modifiers and the Cup objects implement such interfaces. Dices do not.

The package comes bundle with the Bakame\DiceRoller\LogProfiler which sends the traces to a PSR-3 compliant logger.

The LogProfiler

<?php

namespace Bakame\DiceRoller\Profiler;

use Bakame\DiceRoller\Contract\Profiler;
use Psr\Log\LoggerInterface;
use Psr\Log\LogLevel;

final class LogProfiler implements Profiler
{
    public const DEFAULT_LOG_FORMAT = '[{method}] - {rollable} : {trace} = {result}';
    public function __construct(
        LoggerInterface $logger,
        string $logLevel = LogLevel::DEBUG,
        string $logFormat = self::DEFAULT_LOG_FORMAT
    );
    public function logger(): LoggerInterface;
    public function logLevel(): string;
    public function logFormat(): string;
}

The LogProfiler log messages, by default, will match this format:

[{method}] - {rollable} : {trace} = {result}

The context keys are:

  • {method}: The method that has created the profile entry.
  • {rollable}: The string representation of the Rollable object to be analyzed.
  • {trace}: The operation trace.
  • {result}: The result from performing the calculation.

Configuring the logger is done on instantiation.

<?php

use Bakame\DiceRoller\MemoryLogger;
use Bakame\DiceRoller\LogProfiler;
use Psr\Log\LogLevel;

$logger = new MemoryLogger();
$profiler = new LogProfiler($logger, LogLevel::DEBUG, '{trace} = {result}');

Even though, the library comes bundles with a Psr\Log\LoggerInterface implementation you should consider using a better flesh out implementation than the one provided out of the box.

Happy Coding!

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