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netlobby's Introduction

Netlobby is a simple library for client server multiplayer games.

Principles

  • Server is the source of truth. It maintains game state and sends it to clients
  • Clients send player actions to server
  • Game developer implements both server and client part
    • Server
      • implement action handlers and update game state accordingly
      • setup game state update period in ms
    • Client
      • sending action to server
      • game state updates handler

Features

  • FST serialization and UDP transport for low latency
  • Easy to use API
  • Kotlin multiplatform to support mobile and web clients
  • TODO: authentication
  • TODO: lobby management

Usage

Server

import com.temas.netlobby.core.model.*
import com.temas.netlobby.core.bootstrap.ServerBuilder

val server = ServerBuilder()
    .withActionHandler {
        model++
        println(it)
        it.id
    }
    .withUpdateBuilder { DummyModel() }
    .updatePeriod(300)
    .build()

server.start()

Client

import com.temas.netlobby.core.model.*
import com.temas.netlobby.core.bootstrap.ClientBuilder

val client = ClientBuilder()
    .withInboundHandler { 
        println(it) 
    }
    .build()

val connection = client.connect()
connection.sendActions(listOf(Action(DummyActionType())))

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