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WoodAndStone

This module adds primitive tool making from first steps of humanity to begining of bronze age.

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woodandstone's Issues

NPE on Stone Workstation upgrade

Upgrading the stone workstation I get the following error:

16:31:29.836 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception
java.lang.NullPointerException: null
    at org.terasology.crafting.system.recipe.behaviour.ReduceDurabilityCraftBehaviour.getMaxMultiplier(ReduceDurabilityCraftBehaviour.java:82) ~[na:na]
    at org.terasology.crafting.system.recipe.workstation.DefaultWorkstationRecipe$Result.getMaxMultiplier(DefaultWorkstationRecipe.java:190) ~[na:na]
    at org.terasology.crafting.ui.CraftRecipeWidget.update(CraftRecipeWidget.java:119) ~[na:na]
    at org.terasology.rendering.nui.layouts.ColumnLayout.update(ColumnLayout.java:284) ~[classes/:na]
    at org.terasology.crafting.ui.workstation.StationAvailableRecipesWidget.update(StationAvailableRecipesWidget.java:96) ~[na:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:167) ~[classes/:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:167) ~[classes/:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:167) ~[classes/:na]
    at org.terasology.rendering.nui.CoreScreenLayer.update(CoreScreenLayer.java:109) ~[classes/:na]
    at org.terasology.crafting.ui.workstation.CraftingStationWindow.update(CraftingStationWindow.java:125) ~[na:na]
    at org.terasology.rendering.nui.internal.NUIManagerInternal.update(NUIManagerInternal.java:337) ~[classes/:na]
    at org.terasology.engine.modes.StateIngame.updateUserInterface(StateIngame.java:197) ~[classes/:na]
    at org.terasology.engine.modes.StateIngame.update(StateIngame.java:153) ~[classes/:na]
    at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:498) ~[classes/:na]
    at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:243) ~[classes/:na]
    at org.terasology.engine.Terasology.main(Terasology.java:82) [classes/:na]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.7.0_51]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[na:1.7.0_51]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[na:1.7.0_51]
    at java.lang.reflect.Method.invoke(Method.java:606) ~[na:1.7.0_51]
    at com.intellij.rt.execution.application.AppMain.main(AppMain.java:120) [idea_rt.jar:na]

Minor compile error due to NameGenerator change

org.terasology.namegenerator.generators.MarkovNameGenerator#getName(int, int, long) in NameGenerator was changed to use a long instead of a String, but org.terasology.herbalism.HerbNameProvider#getName in WoodAndStone was still using the String version mixing together genera and family in the seed.

@MarcinSc - do you need the extra complexity in determining the seed value to use?

@msteiger - can you look at this and maybe do a simple conversion to long so it'll work again? I figure it is easy but wanted to double check since you made the change :-)

Quirk in dueling overrides causing block drops from leaves, not item drops

@Josharias this one might be for you, or maybe @MarcinSc has an idea how to sort it out

After the recent module reorganization / extraction the leaf overrides in WoodAndStone are targeting PlantPack, but so are new overrides in AnotherWorldPlants. And the original prefab being overridden is now blank where it seems it could retain the PartOfTree piece - although I'm unsure.

In any case it would appear the override in AnotherWorldPlants is winning, which only sets the PartOfTree, not the BlockDropGrammar - the override in WoodAndStone does that. As a result no twigs are dropping, so progress in TTA is blocked pretty quick

Specific example:

I don't remember what the objective was, but I figure it was to keep things better organized. But it puzzles me that only part of the assets from PlantPack moved, leaving an empty shell behind.

Incidentally I tried redirecting the override in WoodAndStone to instead override AnotherWorldPlants, but it doesn't look like it worked.

If at all either of you find a few minutes tonight to look at this please do, as it is overwise a block for the release I'm trying to do tomorrow :-) If not I'll just try best effort to fix it for the release then we can re-break to refactor further.

In the tree, part of the tree - wonder if animated gifs work!

inthetreepartofthetree

Quern build stages

Turning the Quern into a single block replaced the fun part of building a multiblock structure by using a recipe.

A possible alternative would be some kind of construction process of a single block. In terms of the quern, the following block shapes are needed:

  • single quern stone
  • single quern stone with stick attached in the middle
  • two quern stones placed on top of each other with stick in the middle
    Using a stick on the last shape could turn the block into the final Quern. The attached image illustrates this process:
    blockconstruction

Quirks in world gen after faceted overhaul

At least I figure these aren't quite right :-)

It looks like the vertical-ness is off. The trees (only one type?) go up till they're cut by a vertical chunk boundary and the lakes go down similarly (there's a pile of water then a flat bottom way below)

terasology-141007220350-1152x700

terasology-141007221041-1152x700

terasology-141007221058-1152x700

Item icon is removed when processed

Noticed this while using the Quern interface - while processing the last item from the input slot, on the first click the icon is removed and you see only the progress bar.
If the last item to process is the only item overall, you completely loose the information of what is processed.

Possible solutions:

  • either keep the item icon in the input slot as long as it is processed
  • show some kind of indicator what is processed (possible way to do this is to show a transparent version of the result if the output slot is empty)

Journal entry about clay/hearth/bricks

I'm not sure if I've missed it, but a journal entry about clay would be nice at the time the player picks up clay for the first time.
I think you get used to the journal entries that it might take a while until you noticed the additional recipe for hand crafting.

Sound effects

I think this one is quite important for a full gameplay experience - sound effects.

I'll just list what I have in mind so far:

  • sounds for workstations (hacking, cooking, burning fire, hammering, ...)
  • better sounds for mining, chopping trees, ...
  • scribble sound on new journal entry
  • ...

Crash bug with two tools in upgraded wood workstation

Ran into this while testing MovingBlocks/Terasology#1133 - while I could get to the plank menu fine I discovered by chance I could cause a crash bug with two tools in the tool spots for an upgraded wood workstation.

I would make two of the crude axe-hammers, using one a bit, get the workstation, upgrade with one tool in it, then place the second tool in it. First time the crash was immediate (already had materials in input slots) second time I had to trigger the recipe menu to update first (open/close some category with input materials available)

01:58:58.029 [main] ERROR o.terasology.engine.TerasologyEngine - Uncaught exception
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
    at java.util.ArrayList.rangeCheck(ArrayList.java:635) ~[na:1.7.0_55]
    at java.util.ArrayList.get(ArrayList.java:411) ~[na:1.7.0_55]
    at org.terasology.crafting.system.recipe.workstation.AbstractWorkstationRecipe$Result.getMaxMultiplier(AbstractWorkstationRecipe.java:180) ~[na:na]
    at org.terasology.crafting.ui.CraftRecipeWidget.update(CraftRecipeWidget.java:119) ~[na:na]
    at org.terasology.rendering.nui.layouts.ColumnLayout.update(ColumnLayout.java:284) ~[classes/:na]
    at org.terasology.crafting.ui.workstation.StationAvailableRecipesWidget.update(StationAvailableRecipesWidget.java:97) ~[na:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:170) ~[classes/:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:170) ~[classes/:na]
    at org.terasology.rendering.nui.AbstractWidget.update(AbstractWidget.java:170) ~[classes/:na]
    at org.terasology.rendering.nui.CoreScreenLayer.update(CoreScreenLayer.java:109) ~[classes/:na]
    at org.terasology.crafting.ui.workstation.CraftingStationWindow.update(CraftingStationWindow.java:108) ~[na:na]
    at org.terasology.rendering.nui.internal.NUIManagerInternal.update(NUIManagerInternal.java:340) ~[classes/:na]
    at org.terasology.engine.modes.StateIngame.updateUserInterface(StateIngame.java:199) ~[classes/:na]
    at org.terasology.engine.modes.StateIngame.update(StateIngame.java:155) ~[classes/:na]
    at org.terasology.engine.TerasologyEngine.mainLoop(TerasologyEngine.java:507) ~[classes/:na]
    at org.terasology.engine.TerasologyEngine.run(TerasologyEngine.java:253) ~[classes/:na]
    at org.terasology.engine.Terasology.main(Terasology.java:87) [classes/:na]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[na:1.7.0_55]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[na:1.7.0_55]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[na:1.7.0_55]
    at java.lang.reflect.Method.invoke(Method.java:606) ~[na:1.7.0_55]
    at com.intellij.rt.execution.application.AppMain.main(AppMain.java:134) [idea_rt.jar:na]

Using workbench only allows one material construction per table.

With only the default Wood and Stone/Throughout the Ages modules I can only create a type of item one time per table. This seems to happen when making planks out of logs. I can make one set of two planks and after that can no longer make anything from the table without destroying it first. This is a real problem when I've gone to advanced workbench.

Better clarification that "blocks" don't typically drop

Cervator edit: I suggest we add a journal entry event the first time the player breaks a dirt or stone block, and no actual block drops. Something funny like "Huh, that was weird. I thought something bigger would drop when I broke that block. Maybe I need better tools first. I guess it is a different world after all!"

I consider it very strange that I'm not able to do anything with, for example. sand, when I have this module enabled. Is this a bug or a feature?

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