Terasology's Projects
Chris Köbke's volume I Terasology original soundtrack (OST) for use in-game. https://soundcloud.com/chriskoebke/sets/terasology-vol-1
Chris Köbke's volume II Terasology original soundtrack (OST) for use in-game. https://soundcloud.com/chriskoebke/sets/terasology-vol-2
Procedural city & road placement
A module for managing temperature, humidity, and other climate factors
Contains climbable blocks that can be placed in various ways.
This module introduces combat system
General world features usable by other modules
Yes, now you too can have a computer WITH a monitor, woo!
Cook things!
So much fancier than Wood and Stone! And shiny
A collection of assets using and combining features from various (core) modules.
Basic textures, sounds, and templates for Terasology's Core gameplay.
The essential rendering module needed for clients, containing all basic rendering nodes to display the world.
Minimal gameplay template. Little content but a few starting items.
A basic set of example world generators and facades.
A library for ore generation. Based on JRoush's implementation of CustomOreGen.
Adds support for blocks that can cause damage (such as lava)
Part of the process to support OreSpawn content from TheyCallMeDanger
Convenience tools and helpers for in-game debugging.
In-Game Dialogs (with NPCs)
A library for items and blocks to go poof after much use
Cities that get fancy!
Adds a selection of common fruits to the world using SimpleFarming
Allows substances to be tagged as edible and consumed
Stuff to wear that grants stat and other boosts.
Crafting module for smithing equipment