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inferno's Introduction

Potential issue: #1

Installation Note

Before loading the world make sure that the Inferno world template is selected

Inferno

in·fer·no
inˈfərnō
noun
1. hell

This module adds an custom world generator which contains an alternate dimension on top of the features found in the default Perlin generator.


Upon spawning in the Overworld, you'll receive a Resurrection Idol in your inventory. But how do you enter the Inferno?

Well... first... you have to die. While you would normally enter the ethereal dimension after dying, the Resurrection Idol, forged by the ancient tribes of Terasology, allows you to remain in your corporeal form even as you enter the Inferno, giving you one chance to explore the dimension!

(Ideally, you would also want to die by natural means such as fall damage with the console closed so that you'll see the message when you enter. Also, remember to turn up the volume so you can hear the portal entering sound effects and Inferno ambience sounds!)

World blocks:

  • Bloodied Stone
  • Bloodied Dirt
  • Infernal Brick

Flora:

Infused with the pain of souls sent here, these flora give out light, peppering the surface like stars in the night sky.

  • Flaming Flower
  • Dead Branch
  • Devil's Shroom

Features:

  • Lava Huts: Reminscent of a bygone age, these dilapidated huts used to be belong to souls who were trapped in the Inferno

(Spawns at various heights and sizes, with blocks randomly placed to mimic dilapidation)

  • Infernal Trees: These trees shine brightly, guiding the dead in their journey through the Inferno

The Fire Leaves found on these trees make excellent light sources.

(These trees have varying heights, as determined by white noise)

  • Lava Falls: The source of all this lava is unknown

  • Caves (This is a version of the Core caves plugin modified to work with this dimension)

  • Lava Oceans

Future expansion:

  • More sophisticated tree generation
  • A way to obtain the Resurrection Idol in the Overworld
  • Valuable resources in Inferno to incentivise players to enter
  • A special 'quest' or item that needs to be obtained to return to the Overworld
  • Lava flow (coming soon!)

Credits:

Resurrection Idol: https://pixabay.com/en/decoration-face-head-luau-mask-1293446/
Enter Portal sound: https://www.freesound.org/people/CosmicD/sounds/133003/ under CC BY 3.0
Inferno Ambience sound: https://www.freesound.org/people/KRISTIANKULTA/sounds/326962/ under CC BY 3.0

inferno's People

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inferno's Issues

Player not teleported upon death

Nothing happens when the player dies. Neither the kill command in the console nor killing the player by jumping from a height triggers the "resurrection" of the player. This might be due to recent changes in the game which have led to some error in handling the death event.

Expected behaviour: Killing the player (who is holding the Resurrection Idol item) teleports them to the Inferno dimension and restores their health fully. Look into the onDeath event in InfernoClientSystem.java.

Strange behaviour when Inferno generated at lower Y levels

Not a serious issue as it doesn't affect the module at all, but just noting it down here.

Earlier back in the initial testing, I had set the Y value of the dimension at around -2,000,000.

This caused strange behaviour when the player entered the dimension. I tested further and it seems that at extremely low Y levels, the player would just fall through the blocks as though they weren't there. At slightly higher Y levels around ~-1,000,000, I found that the player often got stuck in the blocks when walking along a level surface in the alt dimension. Occasionally, ghost would also stop working, whereby I could only move forward and backwards (spacebar and ctrl would do nothing to change the height)

The problem seemed to disappear at higher than negative 1 million, which is why I ultimately went with -100,000 depth.

You can test this out in game simply by changing the INFERNO_DEPTH under InfernoWorldGenerator.java

Lava ocean ruins/structures only spawning with support pillars

Ended up re-testing Inferno (and remembering how cool the transition is) and by chance noticed the little ruined structures meant to spawn in the lava oceans have been reduced to pillars- which doesn't seem quite right. Not sure how that happened or how long ago. Example screenie:

2017-08-05 02_18_13-terasology _ alpha

@iojw ping! :-) Also noticed there's a tiny PR pending: #2

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