Comments (1)
I've implemented lazer for all enemies by making an if statement. If enemies goes half of its sprite size, then it shoots lazers. This issue is closed.
from asteray.
Related Issues (20)
- Document every piece of code HOT 1
- Spartak acting wierd by not randomizing movement HOT 3
- Make weapon Polymorphic HOT 1
- When enemies are killed (foes and foes_while_scrolling vectors) tools are randomized and not on the same x and y position as enemies HOT 2
- Implement a feature to reset the whole game or level HOT 1
- Spartak shooting is buggy HOT 1
- change variable frames to object frames HOT 1
- Make boss weapon Polymorphic HOT 1
- Improve Splash Screen HOT 1
- Implementing how to play in the main menu HOT 1
- Abilities for enemies HOT 1
- Pressing (p) in pause menu not working HOT 1
- Movement when miniboss is defeated and as player advances HOT 1
- Enemy damage animation is working wierd HOT 1
- When the keypress enter on how to play the hover does not work as well as the escape button HOT 1
- Release version of the game is buggier than the debug version HOT 2
- When all Enemies are being destroyed by sonic wave, the destroy animation triggers one by one HOT 1
- Xorgana goes down when appearing HOT 1
- Ammo sound triggers even though there is no ammo being displayed HOT 1
- Change the Level code structures HOT 1
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from asteray.