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asteray's Issues

Enemy damage animation is working wierd

Foes_while_scroll and foes vector enemy object variable works for one enemy but acts weird for a whole bunch of enemies.

This can be fixed by making individual enemies have its own frame.

Spartak shooting is buggy

Here are the list of bugs that's encountered in Spartak's attack_Move:

  • Frames goes over the 200 when shooting energy ball or diamonds
  • Spartak goes out of screen (that's fixed)
  • Spartak does not release energy ball and diamonds
  • Spartak does not shoot high energy lazer

Weapons for Boss

Here are weapons that needed to be put into

Spartak:

  • 4 or 8 way laser
  • Laser Beam

MartianB:

  • Egg Bomb
  • Sonic Turbulence
  • Laser Beam

Kamekoset:

  • Comet (3, 4, and 8 ways)
  • Heat pressure

Xorgana:

  • Twin or single beam

Make weapon Polymorphic

Right now, Weapon is not a polymorphic class. Every function has different weapon parameter so It needs to be optimized.

Abilities for enemies

Implementing abilities for enemies will make the game a bit more interesting. More info later.

Enhance the Pause Button

There is an implementation but it does not work so I need to fix it.
Pause Menu should be made.

Improve Splash Screen

Implement:

  • Escape button for splash screen
  • Random tips or facts on the splash screen
  • Terp trademark on the bottom right corner of the splash screen

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