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nier2blender_2_8's Introduction

Nier2Blender

This fork is being updated by Woeful_Wolf in an attempt to keep Nier2Blender alive for Blender 2.8 and future versions.


Materials/textures have been redone completely due to the new Blender 2.8+ rendering engines updates.
This means it now has Eevee/Cycles material import support for the Principled Shader! PBR Yay!


This is still a bit WIP so reporting any bugs would be appreciated, I could not test with every model in the game but if you find any that are problematic, be sure to include what model it was (helps with debugging).

If looking for the exporter, here it is:
https://github.com/WoefulWolf/Blender2NieR
(And thanks for helping with testing; Kekoulis)

If you use my tool and release something, please give appropriate credit and info. I would really love for my tools to become more widely known so that others can start modding too. :)

What have I added exactly?

  • Blender 2.8+ Support
  • Importing to Eevee/Cycles
  • Alpha Channel Support
  • MaskMap Support
  • LightMap Support
  • Multiple Normal Map Support
  • Importing straight from .DTT files directly (skips manual extraction)
  • (and probably some other small things I've forgotten)

2B

  • Some useful folders in cpk
    /pl -> main character models
    /wd -> scene models
    /wp -> weapon models
    /um -> npc models
    /em -> enemy models
    /et -> item models

nier2blender_2_8's People

Contributors

woefulwolf avatar marcusbirkeland avatar c4nf3ng avatar

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