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View Code? Open in Web Editor NEWA simple viewer for the Looking Glass Portrait built in Raylib
A simple viewer for the Looking Glass Portrait built in Raylib
Compiled latest compiled with mesa-dev and with MESA_GL_VERSION_OVERRIDE=4.3
to avoid GLFW error 65543: GLX: Failed to create context: GLXBadFBConfig
but getting a shader error based on GLSL version :
INFO: Initializing raylib 3.7
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 720 x 1440
INFO: > Render size: 400 x 400
INFO: > Screen size: 400 x 400
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 75
INFO: GL: OpenGL device information:
INFO: > Vendor: lima
INFO: > Renderer: Mali400
INFO: > Version: 4.3 (Core Profile) Mesa 21.1.2 (git-53b2b224dc)
INFO: > GLSL: 1.20
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 - 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
WARNING: SHADER: [ID 1] Failed to compile vertex shader code
WARNING: SHADER: [ID 1] Compile error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
WARNING: SHADER: [ID 2] Failed to compile fragment shader code
WARNING: SHADER: [ID 2] Compile error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
WARNING: SHADER: [ID 3] Failed to link shader program
WARNING: SHADER: [ID 3] Link error: error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader
WARNING: SHADER: [ID 0] Failed to load default shader
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 - 1 mipmaps)
INFO: FONT: Default font loaded successfully
INFO: FILEIO: [./quilt.fs] Text file loaded successfully
WARNING: SHADER: [ID 4] Failed to compile fragment shader code
WARNING: SHADER: [ID 4] Compile error: 0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
WARNING: SHADER: [ID 5] Failed to link shader program
WARNING: SHADER: [ID 5] Link error: error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shader
WARNING: SHADER: Failed to load custom shader code
Drag and drop works but being able to pass the quilt as an argument would mean being able to avoid using a file browser. This in turn, using e.g. KDE KWin to position the window correctly automatically, could mean being able to control via scripting the device.
Taking the occasion to thank you for the tool. Great to be able to run content without having to rely on the closed source service.
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