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010-editor-templates's Issues

Could you update the senran kagura bum format to be the new bumv2 format also?

the bum model format has a newer version called bumv2, and it looks like its used in multiple Marvelous Inc games, not just senran kagura anymore, but its used in story of seasons: a wonderful life/friends of mineral town also

If this could be updated to the newer format, more games would be able to get models ripped

p4g_tbl.bt Shows Nonsense

I want to edit a couple skills and Personas in Persona 4 Golden, so I extracted /data_e/init_free.bin/battle/SKILL.TBL and PERSONA.TBL using Amicitia v1.9.5. Opened them up in 010 Editor, everything looks good so far.

Then I ran the p4g_tbl.bt template, hoping it would clearly break the combined mess of hexadecimal into easy-to-read (and edit) blocks for each skill/Persona. Except it doesn't. As should hopefully be seen in the attached screenshots, the template just lists a whole lot of size 1h bytes and utterly fails to clear anything up.

Is there a way to fix this, so I can - for example - change Izanagi-no-Okami's resistances into absorptions, edit what skills he gets via level-up, and lower the HP cost of Primal Force?

p4g_tbl bt doesn't work as expected
p4g_tbl bt doesn't work as expected2

P3P template displays inaccurate data

A couple of issues regarding what is shown:

  1. EXP and money dropped from enemies is listed in a seemingly flipped order (EXP drops are listed as money, and enemies don't actually drop money).
  2. Elemental affinity data is totally inaccurate. It lists physical affinities from P3, but ailment affinities from P4. None of the data seems to match any Persona or enemy in the game.
  3. Actual skill ailments are pushed down by 1 from where it should be (charm is distress, poison is unconscious member status, etc.).

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