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tonas1997

gun-research-overhaul's Issues

i found problem with i assume HRK mod and Gun Research Overhaul mod

Could not resolve cross-reference to Verse.ResearchProjectDef named HRK_Research_GunNut_Caseless (wanter=prerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_11<Verse.DirectXmlCrossRefLoader/WantedRef>:b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Compatibility for Rimmu-Nation.

Rimmu-Nation - Weapons mod( https://steamcommunity.com/sharedfiles/filedetails/?id=2563507593 ) is a mod with many different guns. I find that mod good balanced and pleasure looking that's why i prefer to use it in almost every my mod pack. I think, that mod deserve compatibility with Gun-research-Overhaul mod.
(Frankly speaking, I didn't know what should i write in the description. Excuse me for my incompetence. Consequently, I believe that you would do this, despite my description.)

New Gtek's Combat Extended Arsenal Update

Gtek has new update that adds some new guns.

https://steamcommunity.com/sharedfiles/filedetails/changelog/3035243918

"Massive Update. still not v2.0, that's taking longer than I thought, but I still decided that in order to make up for the long break between last update I will release some of what I have so far. Includes many new weapons that I couldn't show in one Steam preview image, so I have posted a preview for the new weapons free on my Ko-Fi page linked in the description (make sure to click the hi-res button).

Added:

  • Ohio Ordnance REAPR
  • Knights Armament LAMG
  • AK-103
  • M4A1 Block I
  • SA-58 IBR
  • Remington M870 Tactical
  • Remington M700
  • And many more rare variants!

Changed:

  • Many textures have been replaced/cleaned up, I forgot which ones though.
  • SA-58 IBW no longer craftable, as the IBR is basically just better for 90% of this game's combat.
  • Certain weapons now have specific WeaponTags assigned to them, for the people who make custom factions with my guns. I plan to tag most of them in the future.
  • Semi-Automatic civilian versions of military rifles no longer spawn on Elite Pirate Mercenaries.
  • Many sounds were tweaked slightly to sound better in-game. Added a unique sound for the Thompson SMG."

Will this require the patch to be updated?

Gunpowder from Vanilla Weapons Expanded

image

Not sure if it was missed or intended this way. Gunpowder should require smithing/machining to be unlocked first, and be a prerequisite for all other firearms.

Thanks!

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