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A persistent world set around Neverwinter and the Wailing Death, with content from HotU and NWN2
Home Page: https://github.com/b5635/the-frozen-north/wiki
License: GNU Affero General Public License v3.0
Batchfile 0.06%
Shell 0.03%
NWScript 99.78%
Python 0.12%
Ruby 0.01%
tfn-module's People
tfn-module's Issues
This should be by CD Key.
"Online" "Restarting" "Offline" etc.? Thanks Mist!
There's a few lizards on top of unreachable mountains
Only need to do to level 12. Let's make each unique and useful. Thanks RowdyRetroMoose!
Skeleton warriors were tearing them a new one.
Also check if Daelan's attack voice chat even has sound and remove if it doesnt
Example: Great graveyard will not be reset if there are players in the containing areas such as warrens and catacombs
"town cryer who randomly speaks news about the sword coast and the surroundings may be something good for inmersión. Maybe news about the city also (you know... The dock issue... The cementary issue...)" - Pomprant
Thanks for the idea!
In Blacklake, of course. Thanks for the suggestion Mist!
She's using invis purge right now.
Let's see if we can use corpses instead of bags for loot. Perhaps with a highlight as well? Thanks for the suggestion Phenomen.
For a few exceptions I don't know of. Maybe they still turn hostile if a party member attacks? unsure.
super rare drop and one use, but very valuable
Once it's unlocked, of course. And for a modest fee.
So you don't get ported all the way back to the Temple of Tyr with penalties. Thanks for the suggestion Mist!
Idea: make it so it's usable once per rest and lasts 1 round + 1 second/caster level