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civitas-cse-release's Introduction

CIVITAS-CSE-Release

Mod build for CIVITAS City-States Expanded

v2.0 (also known as the 'Chimp Gone Wild' update)

RELEASE NOTES

CIVITAS City-States is a rework of the city-state diplomacy system, introducing new city-state types, over 70 new city-states, fourth-tier bonuses, and a handful of customization options that lets you choose how this side of the game is played.

City-States

We love City-States. We can't get enough of them, nor the dynamic element that they provide. They often play a large role in any game, whether they're friend or foe, so we decided to expand on that dynamic by adding some new city-state types and a whole bunch of city-states to go with them.

4th-Tier Type Bonuses

Have you ever felt sorry for Research Labs, Broadcast Centers and other third-tier buildings getting no love from city-states? Well, we've put a stop to that. City-States now offer a 4th-tier type bonus at 10 Envoys, meaning that when jostling for suzerainty with Pericles or Matthias inevitably spirals out of control, you'll at least get a reward for it.

Fallback System

Let's face it, the new City-State types won't be for everyone. With the option to disable them via the User Settings file, each City-State that is assigned to one of the new types has something to fall back on. This means you can play with none of the new types if you like, and you'll still get all the city-states for them. #NoCSLeftBehind

User Settings

Speaking of user settings, we figured we'd put the ball in your court and let you be the one to decide how City-States should play. With over 20 sections of options, you can have things your way. Just make sure all participants have the same settings in multiplayer games otherwise you can expect bad things to happen.

Rulesets

If you're looking for changes on the more complex side of the spectrum, then we will be designing optional rulesets that can be enabled at your leisure. These aren't rulesets that you select in game by the way. In fact, we should probably think of a different name to call them, but given the investment this mod has required, we're feeling pretty lazy so we're just going to roll with it. You can find the first of these rulesets (Mekong, because I like rivers) within the direct download.

CREDITS

Concept & Design thecrazyscotsman, ChimpanG, p0kiehl, Chrisy15, Digihuman, SeelingCat, Sailor Cat

Code thecrazyscotsman, ChimpanG, Chrisy15, p0kiehl

In-Game Assets thecrazyscotsman, Sailor Cat

Art thecrazyscotsman, ChimpanG

Text thecrazyscotsman, p0kiehl, ChimpanG

Mod Support thecrazyscotsman, ChimpanG, SeelingCat

QA thecrazyscotsman, ChimpanG, Digihuman

Special Thanks

A whole-hearted thank you to the beta testers who provided us with great feedback and support throughout.

Beta Team lornard, amgodoi, warriorjames, Rootimus, John LeGreat, Cuso, Edward S, Javi B.D., Bunzato

Compatibility

This mod does not require any expansions or DLC to work. We have an in-built validation system that will update things based on your version of the game.

Mod Support

CIVITAS City-States includes support for the following mods:

  • Better Trade Screen
  • Real Strategy
  • Religion Expanded
  • YNAMP

UI Mods

CIVITAS City-States replaces the following user interface screens, and may not be compatible with other mods that do the same. However, we've added compatibility where possible. Please refer to the Mod Support section above.

  • CityStates.lua
  • CivilopediaPage_CityStates.lua
  • TradeOverview.lua

Bug Reports

This mod has been bug-tested extensively, but if you do experience any serious issues, please provide detailed information in the pinned conversation below.

Linux Users

It is with regret when we say this mod is incompatible with Linux systems. Unfortunately, none of us own a Linux system and despite some tremendous efforts by our beta testers to isolate the issue, it is unfortunately incompatible at present.

// ChimpanG

civitas-cse-release's People

Contributors

chimpang avatar seelingcat avatar

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