Comments (3)
This would not be like TPT in anything but name, and even that only if you called it TPT, which I don't think you would. Thus, I don't see what sort of permission you are referring to that is ours to give. That said, the license is available here.
from the-powder-toy.
Ok. I will just try to imitate barebones sand (just sand) behavior (by comparing parallel solution to serial solution, per-pixel) and try to make it open for development like other matters than just sand.
AATPTPT (An Attempt To Parallelize The Powder Toy) is good name?
I have two intentions: more experience in software development by experiencing some design patterns and have fun with 1000 FPS @ 4K.
My gpgpu engine has MIT license. This be a problem near your license?
from the-powder-toy.
As we (powdertoy.co.uk designated staff members) cannot give legal advice nor interpretation, we highly recommend carefully reading the GPLv3 license provided to determine intellectual property conflicts.
We do not and cannot grant special rights as the project has multiple contributors and therefor we are bound to the licensing terms agreed upon by all developers.
from the-powder-toy.
Related Issues (20)
- Crash when saving simulation HOT 5
- how do you open the game do HOT 3
- Can someone put together a working MS Visual Studio project for TPT? HOT 1
- Add new elements HOT 6
- The border offset of the Textbox component in Lua is incorrect in the latest submission. HOT 2
- Request : update iOS app HOT 1
- (macOS) HTTP Error 600: Internal Client Error HOT 1
- add exe HOT 3
- .apk on f droid HOT 2
- custom android icon theming HOT 1
- FIGH health can go negative HOT 1
- stamp error HOT 4
- Why Lithium does not conduct electricity? HOT 2
- E Clone HOT 2
- curl with mbedtls not working in my project,want some help ^_^ HOT 11
- Glue HOT 1
- Adding a link to the contribution guide on the github page HOT 4
- OPS savefiles (palette key) break BSON specification, preventing interoperability HOT 8
- Nvm this accidental wrong place HOT 1
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from the-powder-toy.