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fsunity's Issues

Enemy.cs

attackCooldown is never initialized to a value. Starts and stays NULL.

Enemies fast-forward when spawned near obstacle

Problem

When the enemies are being spawned into the game, they will occasionally spawn where they are supposed to (i.e., where the grid flashes) and then abruptly move towards the player. The issue becomes more common whenever the "obstacle percent" is increased (i.e., more obstacles replicates this bug more)

Possible Solutions

  • Issue with how the enemies are tracking the player
  • Issue with how the openGridCoordinates are being inserted into the coordinate array (in levelGenerator)
  • The queue and list structures of levelGenerator may be improperly assigned

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