Ben - Albus Dumbledore
Blake - Indiana Jones
Derek - Mandalorian
Dru - Hulk
Matt - Iron Man
Shaun - Black Widow
You say what you want to do, like open a door or try to disarmn a trap, and then the DM tells you if you have to roll a die (d20) to see if it works. You roll the die and add the skill bonus that the DM says and the results tells everyone if it worked or not.
Try to react to everything in character!
Combat starts when the DM asks for initative or when the players try to kill/attack a living thing.
At the start of combat the DM asks you to roll "initative" which is a d20 + your initiative bonus. This determines who gets to go first and who has to go last
You can do 3 things on your turn
The primary thing you do this turn
- Cast a spell
- Use an ability
- Attack
- Swing a sword
- Punch someone
- Fire a gun
- Run Farther
- Flee (Disengage)
- People cannot hit you when you run away
- Dodge
- Hide
A quick ability you can use this turn
- These are listed on your character sheet
- EX: Hulk can punch, or Indiana Jones can Disengage
- You can walk/run around the battlefield
Reactions are used to do things after someone else does something.
You get one per "round" and it resets at the start of your turn
Examples:
- I wait to punch them until Albus casts a spell
- I stab them as they run away
- I cast Shield to protect myself!
Some spells require you to concentrate so they last longer. You can only do this on one at a time, and if you are hit have to save to not lose concentration.