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UnityUtils

Utility classes for working with Unity 3D and the Futile library

Copyright 2012 by Javier Arevalo

Sorry the docs are not the best yet :)

Tweener.cs

Easy animation and interpolation of parameters for arbitrary Futile Nodes.

Quick examples:

TweenerManager t;
t.Add(new Tweener(mySprite)
      .sawSx(0.5f, 1.0f).offSx(0.3f).fnSx(Tweener.IntSlow)
      .pongSy(0.5f, 2.0f));
t.Add(new Tweener(myLabel)
      .Fn(Tweener.IntParab)
      .pongRot(45.0f, 1.0f).srcRot(-45.0f).offRot(0.25f)
      .Y(100.0f, 5.0f)
      .sawAlpha(0.0f, 1.0f).fnAlpha(Tweener.Hump));
t.Add(new Tweener(myLabel).Fn(bumpFn).S(1.0f, 1.0f, 0.5f).srcS(0).off(-1.0f));
t.Add(new Tweener(myButton).Fn(bumpFn).Pos(0.0f, -40.0f, 0.5f).srcY(-80.0f));

Tracking a group of tweens

if (t.Update(Time.deltaTime)) {
    <<regular tweens finished>>;
}

Finding and removing

t.Remove(t.Find(myLabel));

Scene.cs

More or less classic Scene Manager (a stack of UI screens and overall game flow) with built-in support for Tweener. Still work in progress...

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