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aio-plutonium-t6's Issues

Client joining Multiplayer server fails with "Server is a different version: COD_T6_S MP"

I'm not sure if this is an issue with this repository or my end but have you ever tested running Multiplayer server using this docker image? I've tried it and client fails to join with error "Server is a different version: COD_T6_S MP"/ "EXE_SERVER_IS_DIFFERENT_VER§COD_T6_S MP"

I've rechecked and retried everything and even crosschecked the start script inside the image which with a native windows installation and couldn't find anything wrong with it.

Please help. Your docker image saved me so much time and made it super easy for multiserver installations

Short snippet of logs:

Loading fastfile code_pre_gfx_mp
Built adjacency info for IPaks 0ms
[STEAM] 1 calls ready, running...
[STEAM] running call 1
----- FS_Startup -----
Searching for iwds in Z:\t6server\server\Multiplayer/players
Searching for iwds in Z:\t6server\server\Multiplayer/main_shared
Searching for iwds in Z:\t6server\server\Multiplayer/main
Searching for iwds in Z:\t6server\plutonium\storage\t6/main
Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data
Searching for iwds in Z:\t6server\plutonium\storage\t6/players
Searching for iwds in Z:\t6server\plutonium\storage\t6//
Current language: english
Current search path:
Z:\t6server\plutonium\storage\t6//
Z:\t6server\plutonium\storage\t6/players
Z:\t6server\server\Multiplayer/t6r/data
Z:\t6server\plutonium\storage\t6/main
Z:\t6server\server\Multiplayer/main
Z:\t6server\server\Multiplayer/main_shared
Z:\t6server\server\Multiplayer/players
Loading fastfile patch_mp
Loading fastfile code_post_gfx_mp
Built adjacency info for IPaks 0ms
^3Unknown command: "resetCustomGametype"
Setting net_port to "4976" from command line.
bound socket to localhost:4976
^3Unknown command: "t6mp"
^3Unknown command: "start_map_rotate"
Loading fastfile patch_ui_mp
Loading fastfile ui_mp
Loading fastfile plutonium_ui_common
Loading fastfile plutonium_ui_mp
Built adjacency info for IPaks 1ms
Loading fastfile ffotd_tu13_mp_147
Loading fastfile common_mp
Loading fastfile plutonium_common
Loading fastfile plutonium_mp
Loading fastfile common_patch_mp
scanning for plugins...
^3Unknown command: "limit"
^3Unknown command: "range"
^3Unknown command: "value"
Added 127.0.0.1 to the RCon whitelist
Added 192.168.0.7 to the RCon whitelist
Added 10.0.0.12 to the RCon whitelist
Added 172.16.8.7 to the RCon whitelist
Rotating to map "mp_la"!
^3Unknown command: "resetCustomGametype"
Built adjacency info for IPaks 2ms
server is changing maps, resetting stored team states...
Unloading fastfile ui_mp
Unloading fastfile patch_ui_mp
Loaded menu file: ui/t6/dvarleftrightselector.lua
Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
Loaded menu file: ui_mp/t6/hud/class.lua
Loaded menu file: ui/t6/menus/optionscontrols.lua
Loaded menu file: ui/t6/menus/optionssettings.lua
Loaded menu file: ui/t6/menus/safeareamenu.lua
Loaded menu file: ui_mp/t6/hud/scoreboard.lua
Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
Loaded menu file: ui_mp/t6/hud/loading.lua
----- FS_Startup -----
Searching for iwds in Z:\t6server\server\Multiplayer/players
Searching for iwds in Z:\t6server\server\Multiplayer/main_shared
Searching for iwds in Z:\t6server\server\Multiplayer/main
Searching for iwds in Z:\t6server\plutonium\storage\t6/main
Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data
Searching for iwds in Z:\t6server\plutonium\storage\t6/players
Searching for iwds in Z:\t6server\plutonium\storage\t6//
Current language: english
Current search path:
Z:\t6server\plutonium\storage\t6//
Z:\t6server\plutonium\storage\t6/players
Z:\t6server\server\Multiplayer/t6r/data
Z:\t6server\plutonium\storage\t6/main
Z:\t6server\server\Multiplayer/main
Z:\t6server\server\Multiplayer/main_shared
Z:\t6server\server\Multiplayer/players
Loading fastfile dlc0_load_mp
Loading fastfile dlc1_load_mp
Loading fastfile dlc2_load_mp
Loading fastfile dlc3_load_mp
Loading fastfile dlc4_load_mp
Loading fastfile dlc0dd_load_mp
Loading fastfile seasonpass_load_mp
Built adjacency info for IPaks 2ms
Loading fastfile mp_la
Loading fastfile faction_fbi_mp
Loading fastfile faction_pmc_mp
Initializing game at 05/05/24 06:01:52 +0000
Current uptime: 00:00:17
------- Game Initialization -------
gamename: PT6MP
gamedate: May 4 2024
Built adjacency info for IPaks 2ms
Script "scripts/mp/ranked.gsc" loaded successfully
GSC Executed "scripts/mp/ranked::main()"
GSC Executed "scripts/mp/ranked::init()"
Rotating to map "mp_dockside"!
server is changing maps, resetting stored team states...
----- FS_Startup -----
Searching for iwds in Z:\t6server\server\Multiplayer/players
Searching for iwds in Z:\t6server\server\Multiplayer/main_shared
Searching for iwds in Z:\t6server\server\Multiplayer/main
Searching for iwds in Z:\t6server\plutonium\storage\t6/main
Searching for iwds in Z:\t6server\server\Multiplayer/t6r/data
Searching for iwds in Z:\t6server\plutonium\storage\t6/players
Searching for iwds in Z:\t6server\plutonium\storage\t6//
Current language: english
Current search path:
Z:\t6server\plutonium\storage\t6//
Z:\t6server\plutonium\storage\t6/players
Z:\t6server\server\Multiplayer/t6r/data
Z:\t6server\plutonium\storage\t6/main
Z:\t6server\server\Multiplayer/main
Z:\t6server\server\Multiplayer/main_shared
Z:\t6server\server\Multiplayer/players
Unloading fastfile faction_pmc_mp
Unloading fastfile faction_fbi_mp
Unloading fastfile mp_la
Unloading fastfile faction_pmc_mp
Unloading fastfile faction_fbi_mp
Unloading fastfile mp_la
Unloading fastfile faction_pmc_mp
Unloading fastfile faction_fbi_mp
Unloading fastfile mp_la
Unloading fastfile faction_pmc_mp
Unloading fastfile faction_fbi_mp
Unloading fastfile mp_la
Loading fastfile mp_dockside
Loading fastfile faction_seals_mp
Loading fastfile faction_pla_mp
Initializing game at 05/05/24 06:03:58 +0000
Current uptime: 00:02:23
------- Game Initialization -------
gamename: PT6MP
gamedate: May 4 2024
Built adjacency info for IPaks 4ms
Script "scripts/mp/ranked.gsc" loaded successfully
GSC Executed "scripts/mp/ranked::main()"
GSC Executed "scripts/mp/ranked::init()"
^3Hitch warning: 8106 msec frame time on main thread
^3Hitch warning: 8113 msec frame time on server thread
Rotating to map "mp_carrier"!
server is changing maps, resetting stored team states...

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