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fsd_builder's Issues

Add night mode

Ad a toggle button to set to night mode. It's mostly a CSS job, I guess.

Printable Tokens

Would be lovely to be able to generate printable tokens for the units. This way people can print their own armies to test, while waiting for the models to print or to being shipped.

Armylist Improvement

  • Currently the Armylist is only one, there should be one per faction.
  • The left bar should have collapsable menus for each faction.
  • Only some placeholder units are present.

Improved Tooltips

Now it's all super barebone. Would be good to have tooltips with a render and some more info about the Units.

"Reorder" button

A button that reorders the elements in the roster, clustering together Units, Supports, and Characters, and possibly moving together the elements of the same type.

Automatic Deploy missing relative paths

If the app is deployed with trunk build --release the resulting html lacks the "." before the .js and .wasm paths.

I have to manually change

<link rel="preload" href="/fsd_builder-aa2496fcb7b728b7_bg.wasm" as="fetch" type="application/wasm" crossorigin="">
<link rel="modulepreload" href="/fsd_builder-aa2496fcb7b728b7.js"></head>
<body>  
    <div id="app"></div>
    <script src=".static/js/download_file.js"></script>

<script type="module">import init from '/fsd_builder-aa2496fcb7b728b7.js';init('/fsd_builder-aa2496fcb7b728b7_bg.wasm');</script></body></html>

into

<link rel="preload" href="./fsd_builder-aa2496fcb7b728b7_bg.wasm" as="fetch" type="application/wasm" crossorigin="">
<link rel="modulepreload" href="./fsd_builder-aa2496fcb7b728b7.js"></head>
<body>  
    <div id="app"></div>
    <script src=".static/js/download_file.js"></script>

<script type="module">import init from './fsd_builder-aa2496fcb7b728b7.js';init('./fsd_builder-aa2496fcb7b728b7_bg.wasm');</script></body></html>

It's a minor issue, but i'm sure there's a very simple solution, I'm just not skilled in Yew enough.

Assign Characters to Units

Currently Characters and Units are elements that appear as separate entities in the list.
While this might remain true for the Tech faction, all the other factions usually assign Characters to Units as part of the list building. For example, in the event of a tournament your list would be frozen between matches, and so would the Character assignment.

Graphically there are several ways to do so, but since the Characters have no illustration it's probably enough to remove the character from the list and add one line below the Unit to indicate the assignment.

It's important to make sure that the grid layout and the general disposition of the icons remains constant, and responsive in case of changes of window size.

Playable Unit Roster

This is an important step that is to be implemented.

Currently Full Spectrum Dominance only works with Cards, but since such cards are never to be kept hidden in hand, the game flow would work just as well with A4 printable rosters where all the actions and information of each unit would appear.

We yet have to find a convenient layout for these, and then a pdf file should be generated containing all the information.

To streamline the game, in terms of IP protection I'm comfortable generating such A4 PDF, while I would have a bit of an issue (at least for now) sharing the cards as they are.

Here an example of the printable layout:
image

Load Roster after clear

If loading a roster, then clearing roster, loadng the same roster again doesn't update the view. You need to load a different file before, and then it behaves normally again.

Printable unit rosters

The user should be able to generate a pdf with the list of the Units , and possibly with Image Summaries.

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