gregblock's People
gregblock's Issues
Age -3 -The Digital Age Quest.
This quest should require "any fluid extractor" not basic fluid extractor
Cable Anchors Uncraftable After Damaging Knife Once
Has anyone had server/setting up server issues?
For some reason every time I download the server files and try to run it. It doesn't seem to start and I can't seem to find the problem, I tried changing the server_start.bat to "minecraft_server" rather than the forge and all that did was give me a normal world. Let me know what I could do
[v1.1.3] Bucket of Lava disappears.
Version 1.1.3
Hi,
atm a bucket of lava disappears in the furnace, when I put something in it. (as example: cobble)
FastFurnace version 1.1.1 should fix this, so pls update the mod in the next update. :)
Multismelter console spam
Have 1 multismelter setup on the test server with MV Input/Output hatch Nicome coils and HV Energy Input with no console spam.
Vyraal's server is similar but the Input/Output hatch is HV and in a Quad setup. While formed the console is being constantly spammed with a recipe error log sample attached.
https://pastebin.com/wrXJBJXD
Hopper recipe consumes wrench
Is that intended?
Zip for gnu/linux users, or at least a note on wich forge to use
Hi!
As you might not know twitch/curse launcher doesn't work for GNU/linux platforms, so I use cmpdl to download the pack but have to download the metadata/manifest zip file and check what forge version you're running.
Could you provide/note in the description the forge version? It's a quality of life improvement.
Thank you for your time.
Forestry electric machine quests available before any source of RF
The forestry machine quests open up as soon as LV begins. But GTCE cables don't support outputting FE so the earliest RF generation is either the Forestry engines (lapis plates) or the IF petrified fuel generator (polyethylene)
Enhancement: Mod FloodLights
Hello,
First I want to thank you for your great modpack. It's funny and challenging.
But I wanted to ask you, if you could add the mod FloodLights ( https://minecraft.curseforge.com/projects/floodlights ) or anything similar.
Why ... If you want to play this modpack serious :) you need a lot of space to build all the machines and many of them multiple times. But to light this area up in a nice and industrial look is in my opinion impossible.
Or is there already a possible way for that.
Thanks in advance
Michael (aka BakermanLP)
Need a Programming Circuit for Nitric Acid Production
This recipe creates Nitric Acid using 3(NO2) + Water -> NO and Nitric Acid.
There is an alternate recipe that also makes Nitric Acid using Water + O + 2(NO2) -> 2(Nitric Acid). The chemical reactor just seems to be completely ignoring the extra oxygen and only creating Nitric Acid using the first recipe.
The only way around this right now is an extremely jank setup by using an MV Chemical Reactor.
Simple Cobblestone Generator Uncraftable
I don't know which patch did it, but tried to create a second cobblegen today, and the recipe shift clicks from JEI (4 cobble, water bucket, lava bucket, 2 iron picks, and a wrench) and there is nothing in the output slot.
Simple Cobblestone Generator doesn´t work
I can´t craft a simple cobblesone generator. I tried to get it in creative mode, but this item doesn´t exist (neither in survival nor in creativ). Its impossible to craft this generator
Wireless Crafting Terminal Cannot Extract From System
edit:
Wireless ME terminal can pull from system just fine, upgrading it to Wireless Crafting Terminal doesn't allow to extract from system.
I am within range, I made sure both are linked, and both have energy.
Does this recipe is automate-able?
Transformer reset after server restart
You can change the transformer behavior with a RubberSoftHammer from down to up. After a server restart the transformer forget it and will burn all cable connectet at the output.
nice to have: the tooltip of the transformer should show the transforming direction
Quest for conveyors?
I have built conveyors and haven't seen any quests for them, even as an unavailable quest. If they exist, what unlocks them?
Minor: Remove Nichrome Dust from Nichrome Quest
Nichrome can either be made via the Dust or just alloying Nickel/Chrome in the EBF. Even though the latter is a higher voltage tier, its faster and more efficient (outputs 5 at a time) to just use the second recipe, especially if players store everything as ingots. So aside from being optional, it's also inefficient.
Age 2 "Waffles" Quest
The Quest "Waffels" in Age 2 may should be moved to Age 3.
This Quest require the player to optain Silicion, but Silicon cant be optained without haveing an MV Electrolyser.
Allow lignite coke in the primitive blast furnace
currently only normal coal coke works in the pbf (since 1.0.2).
Copper Rarity %1
Copper Rarity is %1 but gold %4 ?
Enhancement: Add FloodLights to the modpack
Hello there,
First I would like to thank you for your modpack. I am a Greg fan boy :)
But after many hours of playing this pack I stumbled over the following problem. After some time you have so many machines and need a huge space for all that and upcoming machines.
But there is no possible way to light this big areas in a nice, server/client friendly and industrial looking way. I have used the mod Floodlights in some modpacks and it would be extremly nice, if you could add this mod in a future update.
Thanks for reading and in advance
Michael (aka BakermanLP)
Tip #2 is wrong
Machines no longer explode in the rain in GTCE
Q: No receipe for Chalcopyrite Ore Chunk
I find Copper difficult to obtain compared to the other ores. Seem the Chalcopyrite Ore Chunk doesn't give a recipe or stats. Is this by design or was something missed?
Thanks .
Using an Extruder Shape ( Axe Head ) in Extruder results in Hoes instead of axe heads
Soldering Alloy Quest
The quest for Soldering Alloy requires 144mB of liquid Soldering Alloy. I have tried both 144mB in a held container and 1000mB in a bucket. Neither have completed the quest. Is there something I am missing?
Thanks.
Minor annoyance: Volume on the intro music
Would it be possible to turn down the volume on the intro music, to match the volume of all the other soundtracks.
Love the pack btw. thank you for it.
Missing text on Age 1 steel quest #29
Version 1.1.3
Added optifine (if that matters)
There is no text in the quest description.
I know because a get an error when i look at that quest.
[main/ERROR] [betterquesting]: LINE COUNT MISSMATCH (5 != 6) ON TEXT: In order to progress to tier 3 resources, you are going to need Steel, which is made from Iron and Coal, Charcoal or Coal Coke in a Primitive Blast Furnace. To make one, you are in theory just going to need a lot of Clay, 144 to be exact. You are first going to need to turn Bricks into Brick Dust and Clay into Clay Dust, combine them to make Fireclay Dust, compress it, smelt it and then craft 4 of the Bricks you made into Primitive Bricks.
Quest: Age 1 - Steam Macerator - Should be flagged as Sieve Tier 2
The Steam Macerator needs redstone.
This appears to need a Tin Alloy Sieve to get (baring mob drop?).
Perhaps it should be flagged under Tier 2 Sieving like some of the other quests.
LOLOLOLOLOL
No GT sound?
I have no sound for the GT machines. are they disabled or not in the mod yet?
thanks .
Gregic Additions breaks Crafttweaker
Crafttweaker is the universal tweak-your-pack mod. GA seems to happen "after" CT. For instance, if we attempt to add a recipe for, say, dynamite (which GT explicitly coded at our request btw), GA comes in and disables that recipe (poorly...JEI shows the recipe, but it does nothing anymore)
Nothing should ever happen after CT. GA should never, ever modify a CT recipe.
Minor: Move Quartz Fiber crafting to Autoclave
Copper blocks are only craftable with Forestry copper ingots in the compressor
Currently this means you have to convert the ingots into forestry's ingots with the forge lexicon then put them into the compressor for this to work.
Copper Drop Rate While Sifting
In the quest book it says gold is a rare drop, but copper is much rarer than gold. Im not sure if this is intentional but it makes early game very grindy.
Tin Alloy Ingot Production
I can't produce Tin Alloy Ingot (SnFe) on Steam Alloy Smelter. And I guess there is no other recipe on NEI. But I need SnFe to produce Tin Alloy Mesh and to jump Tier 2 sifting. Why even didnt write on guide book how to do this ? Please add more information on guide book like this.
Age 3 Quest - "Ethanol"
This Quest should need "Any" Brewery, not Advanced Brewery.
You can optain Biomass with an LV Brewery and there is no need for an Advanced Brewery in this Quest.
open the recipe for carpender on NEI crashed the game
I was looking for some recipes an was opening the carpender recipe over forestry group. This closed the server!
Gallium Arsenide
Doesn't seem to be obtainable at the moment, fluid gallium arsenide is a possible recipe to make QBit wafers for EV tier circuits.
Can temporarily use Indium Gallium Phosphate to make QBit wafer, however if that is the intended only route, then the second recipe with Improved Ender Eye should be removed.
Steam Compressor Makes Chiseled Iron Blocks
ME Drive Recipe Ore Dictionary Circuit $circuitGAElite
Just an idea
Does it make any sense in progression and is it even possible to use the implosion compressor for making the AE2 singularities?
Advanced Cutting Machine Quest
The Quest for the Advanced Cutting Machine has the requirement
"MV Electric Pump" , there is no reason for that and the cutting machine doesnt need to be crafted with one.
Few Issues (On 1.1.2
-
4 Diamond spikes craft directly from a diamond block (likely as gemstone blades were removed)
-
The Ender Pearl Dust required for the ME Controller quest is not craftable, only the GT version is. The Singularities are craftable with the GT dust.
-
The Ethylene quest requires 144mB of Ethylene for completion, same as the soldering alloy one did. Needs to be changed to 1000mb.
Great pack. Thanks for the work.
Allow for Coal Coke to be used in the Primitive Blast Furnace
Vacuum Freezer Quest
Would it be possible to an add OR option or the quest or certain parts and multiblocks moving forward? The Vacuum Freezer quest mostly operates off of MV, and while having a HV Energy hatch can overclock from the start, it's not really necessary and might not be the best use of resources.
The same can also be said of the Input Bus and Output Bus not needing to really by HV.
Shift right clicking timer picks it up instead of configuring it.
I was trying to use the timer and it is set to 1s as a default. I wanted to make it slower but shift-Right clicking it picks it up and only flash the time config for a fraction of a second. Maybe blacklist the timer from the pickup & go mod?
Add in Superconductor Cable Recipe?
Diamond Hammer Incompatible with Itemduct Recipe
Not sure what's the cause of this, this is the /ct hand
output of the Diamond Hammer in hand, seems to work for double ingot recipes.
In comparison, Steel hammer works just fine.
This is the /ct hand
output of steel hammer:
<gregtech:meta_tool:6>.withTag(
{
ench: [
{
lvl: 2 as short,
id: 16 as short
}
],
RandomKey: 7821170268237448292 as long,
CreatorMost: -2161625569645476431 as long,
CraftingComponents: [
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
},
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
},
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
},
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
},
{
id: "minecraft:stick",
Count: 1 as byte,
Damage: 0 as short
},
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
},
{
id: "gregtech:meta_item_1",
Count: 1 as byte,
Damage: 10184 as short
}
],
"GT.ToolStats": {PrimaryMaterial: "steel", HandleMaterial: "wood", Damage: 40}, CreatorLeast: -5978481493637691621 as long})
Radon Production Infinite Loop?
Some Gregtech tools lack durability values
Some tools made out of specific materials seem to not have a durability value, e.g. the tin wrench. While other tools have a durability value in the first line of the description, those tools lack that line entirely. Using a durability-less tool in crafting instantly removes it after crafting a single item, suggesting their durability values default to zero.
This has fairly serious gameplay implications, making some tools next to useless.
As an example, wrenches made out of americum, copper, erbium, europium, lithium, niobium, potassium, praseodymium, promethium, ribidium, samarium, scandium, silicon, sodium, strontium and tantalum are all craftable but don't have durability values (I was going to list all of them but it's probably enough).
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