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Godot Android Location Plugin

Godot Android Plugin for Location Service. Retrieve user coordinates and handle client interactions seamlessly. based on Godot Android Plugin Template. Also see Creating Android plugins. To download the release, ready to use files go to the Release section.

How to setup

  • Make sure the addons folder plugin is at res://addons.
  • Go to Project -> Project settings -> Plugins.
  • Enable LocationAndroid.
  • Go to Project then click Reload Current Project.
  • Now add LocationAndroid node using the plus add-node button in the scene tab.

How to use

Once the LocationAndroid node has been added to the scene. You can:

  • reference it from any script and start location service by calling begin_Android_location_service() method
$LocationAndroid.begin_Android_location_service()
  • Connect to its signals by clicking connect from the Node tab. For example, connecting to location_updated(Latitude:float,Longitude:float) to receive location updates, or from code as follows
$LocationAndroid.location_updated.connect(update_pin_position)

Building the plugin

To build the plugin:

  • open the terminal in the project's root directory, and run this command:
./gradlew assemble
  • Static debug and release libraries will be compiled into addons/AndroidLocationPlugin folder. With that, you can copy the addons folder into your Godot project folder, and enable the plugin.

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