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indiegameprototypingvideos's Issues

Consider Non-Retina Support

My Monitor is Non-Retina, so I had to change the viewport to support it.

// Instead of this: 
MTLViewport Viewport = { 0, 0, 2048.0f, 2048.0f }; 

// Apple suggests something like this
NSRect WindowRectangle = NSMakeRect(0.0f, 0.0f, 1024.0f, 1024.f);
NSRect BackingRect = [view convertRectToBacking:WindowRectangle];
MTLViewport Viewport = { 0, 0, BackingRect.size.width, BackingRect.size.height };

Reference:

// Should be 2.0 on Retina Monitor 
// Apple suggests convert*ToBacking instead
float backingScale = [[NSScreen mainScreen] backingScaleFactor];
NSLog(@"backingScale: %f", backingScale);

NSRect backingRect = [view convertRectToBacking:WindowRectangle];
NSLog(@"WindowRectangle: %@", NSStringFromRect(WindowRectangle));
NSLog(@"BackingRect: %@", NSStringFromRect(BackingRect));

// My output: 
//   backingScale[screen]: 1.000000
//   WindowRectangle: {{0, 0}, {1024, 1024}}
//   BackingRect: {{0, 0}, {1024, 1024}}

Posting this as an issue because I'm not looking to stomp on your code or change it directly since you're streaming the process, but figure I could offer some ideas in part because I'm also trying to learn the low-level details of the Metal Framework.

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