The damage system, from the "Blow Events" to Collision Data and Damage calculations , Damage models, needs to be investigated. We need to make an informed decision on how to proceed. A comprehensive investigation seems to be unavoidable. though we have some information on how damage calculations can be manipulated, it needs also to be investigated which side effects could occur.
ideally, we could have a system, which is decoupled as far as possible from tale worlds, and allows manipulations as it pleases us. We have to weigh the benefits and disadvantages of such an approach. and find a suitable tradeoff for such a system.
The investigation should finish with a performable damage calculation test, and potentially some kind of report
Please reach out to me with any questions regarding this topic
Context:
In principle , a magic system is important for us that additional damage types, like magical weapon effects, or additional status effects like armor reduction can make it into the game. Recently we also investigated, that the amount of damage correlates with the physical force or weapon stats seems to be directly correlated with typed physical properties which are completely unintended by us.