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procedural's Introduction

(☞゚ヮ゚)☞ Hello There ☜(゚ヮ゚☜)

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I'm a game developer from Zagreb, Croatia living and working in Stockholm, Sweden!

Currently I'm working with some friends to try and get an indie game studio called Kikimora Games off the ground! You can play our games on itch.io.

  • 🌱 I’m learning Godot, Functional and Reactive Programming, and improving my communication skills!
  • 🔥 I'm passionate about improving game development development with knowledge from other branches of engineering
  • 💬 Ask me about gaming, functional programming, Unity, Godot, and anything else that makes you go 🤔
  • 📫 How to reach me: Twitter

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procedural's Issues

Music generation

Reimplement the music generation algorithm from chopher to this.

Change output of dungeon HTTP endpoint

dungeon HTTP endpoint should be changed from an [][]int to a more graph like approach, as seen in maze generation.

The reason for this is that graphs are easier to construct for end users, and with lots of empty space, which is inherent to dungeons, they might even produce smaller outputs.

Documentation

Swagger vs. Blueprint

Probably Swagger, easier to render with go directly.

Add "Raw" endpoint

A JSON endpoint where the dungeons and mazes are presented as strings with all additional elements described outside of the grid itself.

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