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dsa5combatprotocol's Introduction

DSA 5 Combat Protocol

Installation

Clone this repo!

Getting started

  • Install (if you don't have them):
    • Node.js: brew install node on OS X
    • Brunch: npm install -g brunch as root, or npm install brunch for the current user
    • Brunch plugins and app dependencies: npm install
  • Run:
    • npm start — watches the project with continuous rebuild. This will also launch HTTP server with pushState.
    • npm run build — builds minified project for production
  • Learn:
    • public/ dir is fully auto-generated and served by HTTP server. Write your code in app/ dir.
    • Place static files you want to be copied from app/assets/ to public/.
    • Brunch site, Getting started guide

Documentation and How To Use

Erstellen eines Ortes

Erstellen eines neuen Ortes welcher den Helden und Gegnern die Zustände "Eingeengt" und "Dunkelheit" zuweist die sich dort befinden:

Erstellen eines neuen Ortes [https://youtu.be/fNGQ0d57Vko]

Erstellen eines Gegners

Erstellen eines neuen Gegners [https://youtu.be/4LTfQRPZ3hY]

dsa5combatprotocol's People

Contributors

dependabot[bot] avatar theshmoo avatar tmblazek avatar

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Watchers

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Forkers

tmblazek vendolis

dsa5combatprotocol's Issues

Dodge

Add dodge as property of player

npm-run-all is missing as requirement

Hi, hab das repo gerade gecloned, und schaut echt super aus. Ich kenn mich mit node leider nicht gut genug aus um hierfür gleich einen pull request zu schicken, aber ich musste npm-run-all per befehl npm install npm-run-all --save-dev nachinstallieren, bevor npm start funktioniert hat. Kanns sein dass das als dependency stehen sollte?

Darkness

Add darkness as property of location

I18n

Maybe support english version

Do you plan to add automatic probes etc.?

I would suggest to add another menu/button where you can do a probe or even simulate a whole attack. It should however be considered, that the result of the probe, namely the damage points, should only be applied to the characters if the GM wants this and after he put his individual modifiers on them (for example spells like the Armatrutz which are currently not supported). Maybe modifiers can also be saved in the character itself so they do not have to be re-entered every time the character takes damage.

BTW: I like your spell book, too ;)

TP control

Add control to modify the bonus of the damage of a weapon

Fraction

Add fraction (Bruchfaktor) to weapons?

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