- Ox Inventory
- Character Selection
- No Characters (use framework without character selection)
- Vehicle System
- Dealerships
- Fuel (with nozzle and hose)
- Nitro
- Shot Spotter
- Banking
- Doorlocks
- Properties
- Appearance Shops
- Character selection screen
- Create characters
- Edit characters
- Delete characters
- Switch character
- Customize ped (requires fivem-appearance)
- Save data to each character
ATM:
Bank - home:
Bank - invoices:
Bank - transfer:
- Own vehicles and store in garages.
- Land vehicle garages, helicopters, boats, and planes.
- Lock/Unlock vehicles with a key system.
- Share your vehicle keys with players.
- Lockpick vehicles.
- Hotwire vehicles
- Disable vehicle air control.
- Lock traffic & parked vehicles.
- Cruise control.
- Transfer ownership of vehicles.
- Save vehicle wheel angle.
Server:
Export | Description | Parameter(s) |
---|---|---|
setVehicleOwned | save a vehicle to a character. | int: Player source, table: vehicle properties, boolean: in garage or not. |
getVehicles | Get the vehicles a characater owns. | int: ND Character id. |
giveKeys | Give keys vehicle keys to a player. | int: Vehicle entity, int: Player source, int: Target player source. |
spawnOwnedVehicle | Spawn a vehicle the player owns. | int: Player source, int: vehicle ID, vec3: Spawn coords. |
returnVehicleToGarage | Give keys vehicle keys to a player. | int: Player source, int: Vehicle entity, table: vehicle properties. |
transferVehicle | Transfer a vehicle to another player. | int: Vehicle database ID, int: Player source, int: Target player source. |
saveVehicleProperties | Save the vehicle properties. | int: Player source, int: Vehicle entity, table: vehicle properties. |
Client:
Export | Description | Parameter(s) |
---|---|---|
getVehicleOwned | Check if a vehicle is owned by any player. | int: Vehicle entity. |
isVehicleOwned | Check if the player owns the vehicle. | int: Vehicle entity. |
hasVehicleKeys | Check if the player has keys to the vehicle. | int: Vehicle entity. |
getClosestVehicle | Get the closest vehicle the player has keys to, the distance of the vehicle and player, and the coords of the vehicle. | boolean: Only get owned vehicles or all vehicles with keys to. |
getVehicleLocked | Check if the vehicle is locked or unlocked. | int: Vehicle entity. |
setVehicleLocked | Set the vehicle lock status. | int: Vehicle entity, boolean: Locked or unlocked. |
lockpickVehicle | Begin lockpicking a nearby vehicle, returns if successful or not. | |
hotwireVehicle | Begin to hotwire current vehicle, returns if successful or not. |
A vehicle-dealership for the ND Framework, directly integrated into ND Frameworks vehicle system addon.
- Direct integration into the ND_VehicleSystem addon.
- View a car before you buy.
- Ability to send to your personal-garage or spawn directly outside after purchase.
- Test-Driving before purchase.
- Nozzle & hose
- Pump UI
- Customize fuel consumption
- Purchase and refill Jerry Can
- Clothing stores
- Tattoo stores
- Barber shops
- Blips
{
"PhoneAsItem": {
"enabled": false,
"exportResource": "my-core-resource",
"exportFunction": "myCheckerFunction"
},
"general": {
"useResourceIntegration": true,
"toggleKey": "f1",
"toggleCommand": "phone",
"defaultLanguage": "en"
},
"profanityFilter": {
"enabled": false,
"badWords": ["esx"]
},
"database": {
"useIdentifierPrefix": true,
"playerTable": "characters",
"identifierColumn": "license",
"identifierType": "license",
"profileQueries": true,
"phoneNumberColumn": "phone_number"
},
"debug": {
"level": "error",
"enabled": true,
"sentryEnabled": true
}
}
- Lock/Unlock doors
- Job permsission
- Exports
- Synced
- Purchase properties
- Grant access to players
- Remove access from players
- Sell property (coming soon)
["nos"] = {
label = "NOS Bottle",
weight = 2000,
stack = false,
close = true,
client = {
disable = { move = true, car = true, combat = true },
usetime = 3500,
cancel = true,
export = "ND_Nitro.nos"
}
},