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Comments (6)

thibaultboursier avatar thibaultboursier commented on May 29, 2024

Hello @robynm,

It's a good idea.
OK, don't hesitate to submit a PR ;-)

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thibaultboursier avatar thibaultboursier commented on May 29, 2024

Merged into develop branch.

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Lechevallier avatar Lechevallier commented on May 29, 2024

Hi, I have the same need.

The only thing is that if I initialise my timer with the value saved in db (initialTime: timeFromDB), the reset function will reset to this value (which is logic).
A solution could be to pass an optional parameter to the reset function.

I will check your code and try to make a PR if you think its a good improvement

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Lechevallier avatar Lechevallier commented on May 29, 2024

Or a solution could be to have a function allowing to set the time directly, so I wouldn't have to use initialTime. What do you think could be the best option?

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Lechevallier avatar Lechevallier commented on May 29, 2024

Just realise advanceTime allows me to set the time when it's initialised to 0, sorry for the spam 🙈
(maybe exporting a setTime function would give more flexibility 😉)

Thanks for the amazing work btw! 💯

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Lechevallier avatar Lechevallier commented on May 29, 2024

Well it's still buggy this way, play will start from initialTime, not from the current.
Will try to open a PR

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