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tc.bowling's Introduction

Bowling Game

Keeps track of score, frames and current state of a standard Ten-pin bowling game for a single player.

API design

The API uses immutable datastructures and "poor-mans" discriminated unions. This enables "time travelling" or just simply undoing bowling rolls, by keeping a hold of previous Game values.

The API throws exceptions when the domain logic is violated. For instance when rolling more than 10 pins in a standard frame.

Usage

New game

var game = TC.Bowling.Game.New(); // creates a fresh game

Inspecting the state of a game

game.State returns a value of GameState.

Getting the score of a game

game.Score() returns the current score of the game.

Registering a roll

game.Roll(numberOfPins) will return a new Game value, when it is a valid roll (exception otherwise);

Rolls can be registered until the game is completed (after finalizing the 10th frame), taking anywhere from 12 to 20 rolls to accomplish.

tc.bowling's People

Contributors

thomaschrstnsn avatar

Watchers

 avatar James Cloos avatar

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