Giter Site home page Giter Site logo

thomasgoldstein / whip-a-wimp Goto Github PK

View Code? Open in Web Editor NEW
3.0 2.0 0.0 13.12 MB

Whip-a-Wimp, Dungeon Crawler

Home Page: http://stifu.fr/Whip-a-Wimp/

JavaScript 99.80% HTML 0.20%
cocos2d-js javascript retrogaming indiegame jesus game-development dungeon-crawler-game

whip-a-wimp's People

Contributors

d0nm avatar thomasgoldstein avatar

Stargazers

 avatar  avatar  avatar

Watchers

 avatar  avatar

whip-a-wimp's Issues

Have a big shadow image

Currently, pigs use the regular shadow image (24x12) but enlarged. We should 
have a bigger shadow image for them. We could have a couple of standard sizes 
we'd reuse.

Original issue reported on code.google.com by [email protected] on 13 Sep 2014 at 8:56

Implement trap rooms

You step into a room with enemies, and all the doors around you are shut, 
including the one you came from. The doors only open once you've killed all the 
enemies.

Only apply this feature for certain rooms (like, 10%?).

Original issue reported on code.google.com by [email protected] on 7 Apr 2014 at 8:57

Players Animation doesnt start

When you enter a room and do not release pressed arrows keys, you see an 
unanimated 1-frame players sprite.


Original issue reported on code.google.com by Mikhail.Bratus on 27 Mar 2014 at 7:40

animated sprites freeze or disappera (delay value)

animated sprites freeze or disappear if u use delay value > 0.3

e.g.
"walking_down":
            {
                frameRects:
                [
                    cc.rect(32, 0, 32, 48),
                    cc.rect(64, 0, 32, 48),
                    cc.rect(32, 0, 32, 48),
                    cc.rect(0, 0, 32, 48)
                ],
                delay: 0.5,
                mirrorX: true
            },


Original issue reported on code.google.com by Mikhail.Bratus on 16 Apr 2014 at 6:23

Keys get stuck

Sometimes the player will keep walking forever, because the fact a key has been 
released has not been registered by the game. This probably happens when the 
game loses focus, so it doesn't realize you've stopped pressing a key. Maybe 
handle the blur event on the web page to avoid this?

Original issue reported on code.google.com by [email protected] on 7 Apr 2014 at 9:06

Just picked items re-appear again

Just picked items re-appear again
if you re-enter the room again.

Seen this bug once. Tried to re-gather items for 5 times.

Original issue reported on code.google.com by Mikhail.Bratus on 4 Dec 2014 at 8:55

Player stucks in obstacles

You may stuck when you try to pass by 2 obstacles that stand close to each 
other.
Basically it happens when the player's collision box intersects with > 1 other 
collision boxes of the obstacles

It's easier to test when u go diagonally, from the corener of an obstacle.

It might be rlated to NON integer values of delta X, delta Y.

use rooms with parallel lines or the 27 type room to test.

Original issue reported on code.google.com by Mikhail.Bratus on 6 Feb 2014 at 10:31

Use new Cocos fullscreen mode

Right now, we have a custom (web-only) fullscreen logic. But since Cocos 2.2.1, 
there is a built-in mechanism we should use.

Related: http://www.cocos2d-x.org/forums/19/topics/43863

Original issue reported on code.google.com by [email protected] on 6 Feb 2014 at 10:32

Unfinishing scene transitions scroll

When u go through a door (back and forth)
sometimes, the whole SCENE layer might be shifted by 8+ pixels

it might be Cocos2D 2.2.2 issue

Original issue reported on code.google.com by Mikhail.Bratus on 4 Apr 2014 at 5:07

Room to room transition might freeze the game

to reproduce the prob
1. in app.js 
cc.Director.getInstance().replaceScene(transition(0.25, nextScene));
set the delay to 1 second or 2.
2. then try to go out the room and back
(don't wait for the transition end!)

Original issue reported on code.google.com by Mikhail.Bratus on 6 Feb 2014 at 10:40

Player's movement speed is FPS depended

The whole player function should be rewritten from scratch
(based on the upcoming new monsters enemy movement code)

Original issue reported on code.google.com by Mikhail.Bratus on 22 Mar 2014 at 5:03

Implement dark rooms

A few rooms (5% or so?) could be all dark, with only some light around the 
player, as some kind of flickering circle.

Original issue reported on code.google.com by [email protected] on 7 Apr 2014 at 8:58

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.