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To get started visit our Unity Engine Integration guide and find additional help documentation on our developer help site.
To file an issue with our team please email [email protected].
- The MoPub Unity Plugin now includes versions 5.4.0 of the MoPub Android SDK and the MoPub iOS SDK.
- The MoPub menu now has more features: About, Documentation, Report Issue, and SDK Manager
- The SDK Manager dialog allows checking for and updating to new versions of the SDK.
- The SDK directory structure has changed: All files are now collected under Assets/MoPub. See below for notes on migration.
Please view the MoPub Unity SDK changelog, MoPub Android SDK changelog, and MoPub iOS SDK changelog for a complete list of additions, fixes, and enhancements across releases and platforms.
Starting in MoPub Unity Plugin 5.4, the SDK Manager (opened via the previously-beta MoPub menu) automatically detects if there are directories or files in the legacy plugin structure, and displays a “Migrate” button. NOTE: Performing the migration is optional as it simply organizes all MoPub code within the same directory, and doing it (or not) should not have any adverse effect.
for more details, see https://developers.mopub.com/docs/unity/getting-started/#migrating-to-54
Please see the Getting Started Guide for instructions on upgrading from SDK 4.X to SDK 5.0.
For GDPR-specific upgrading instructions, also see the GDPR Integration Guide.
The MoPub SDK License can be found at http://www.mopub.com/legal/sdk-license-agreement/.
git clone https://github.com/mopub/mopub-unity-sdk
git submodule init
git submodule update
mopub-android-sdk/
- Git submodule of the MoPub Android SDKmopub-android-sdk-unity/
- Android wrapper, contains a project that adds Unity-specific files to the Android SDKmopub-ios-sdk/
- Git submodule of the MoPub iOS SDKmopub-ios-sdk-unity/
- iOS wrapper, contains a project that adds Unity-specific files to the iOS SDKunity-sample-app/
- Contains MoPub Unity Plugin sample projectmopub-unity-plugin/
- Where the Unity packages are exported after running./unity-export-package.sh
Before you can build the plugin per the instructions below, you must do the following:
- Place any third-party SDKs and dependencies in their corresponding directories, per README files in:
mopub-android-sdk-unity/libs/
- Android wrapper dependenciesunity/MoPubUnityPlugin/Assets/Plugins/Android/
- Android plugin dependencies- iOS loads dependencies at runtime, so there's no need to add them prior to building
- Set up the Unity IDE:
- Make sure you are logged in to your Unity account
- Open the Unity Plugin project (under the
unity/
directory), open Build Settings and Switch Platform to either Android or iOS - Close the Unity IDE
Simply run ./scripts/build.sh
(make sure the Unity IDE is not running), which runs git submodule update
and then invokes the following scripts:
scripts/mopub-android-sdk-unity-build.sh
- builds the mopub-android-sdk-unity project and copies the resulting artifacts intounity/
scripts/mopub-ios-sdk-unity-build.sh
- builds the mopub-ios-sdk-unity project and copies the resulting artifacts intounity/
scripts/unity-export-package.sh
- exports the unity package intomopub-unity-plugin/
Each script can be invoked separately. Exporting the unity package can also be done manually, by opening the unity/
project in Unity, right-clicking the Assets/
folder and chosing Export Package...
.
After building per instructions above, open the unity/
project in Unity, click File > Build Settings...
, select iOS or Android, click Build and Run
.