Giter Site home page Giter Site logo

mediaelement-plugins's Introduction

MediaElementJS

MediaElement.js Plugins

CDNJS

This repository contains plugins built for MediaElementJS.

Table of Contents

Installation

Download the package from https://github.com/johndyer/mediaelement-plugins, and reference any plugins you need from dist folder and add any configuration related to the plugin.

Or you can use a CDN; check http://www.jsdelivr.com/projects/mediaelement-plugins or https://cdnjs.com/libraries/mediaelement-plugins.

For example, if you want to install Speed plugin do the following:

<script src="/path/to/mediaelement-and-player.min.js"></script>
<!-- Include any languages from `build/lang` folder -->
<script src="/path/to/dist/speed/speed.min,js"></script>
<!-- Translation file for plugin (includes ALL languages available on player)-->
<script src="/path/to/dist/speed/speed-i18n,js"></script>
<script>
    $('video').mediaelementplayer({
    	defaultSpeed: 0.75,
    	// other configuration elements
    });
</script>

Some of them will contain CSS styles so place them after the main player stylesheet:

<link rel="stylesheet" href="/path/to/mediaelementplayer.min.css">
<link rel="stylesheet" href="/path/to/dist/speed/speed.min.css">

Guidelines to Contribute

Node.js

Download it at https://nodejs.org/ and follow the steps to install it, or install node.js with npm.

Once installed, at the command prompt, type npm install, which will download all the necessary tools.

General Conventions

  • Tab size is 8 for indentation.
  • ALWAYS make changes to the files in the /src/ directory, and NEVER in /build/ directory. This is with the sole purpose of facilitating the merging (and further, the compiling) operation, and help people to see changes more easily.
  • Use JSDoc conventions to document code. This facilitates the contributions of other developers and ensures more quality in the product.
  • BEFORE PUSHING any changes, run npm run jshint to ensure code quality.
  • The file for the feature must be placed inside a folder matching its name (i.e, loop/loop.js).
  • Update package.json with a command under the script configuration to make sure it will be bundled and compiled properly. For more reference, review the file.
  • Make sure you also write comments about their purpose, and add them into the README file to keep documentation up-to-date.
  • You can also include CSS inside the feature folder, matching the name of the feature JS file and adding CSS styles for "legacy" and BEM naming convention.
.mejs__[feature_name], .mejs-[feature_name] {
    // all your styles
}

Template to create a Feature

'use strict';

/**
 * [Name of feature]
 *
 * [Description]
 */

// If plugin needs translations, put here English one in this format:
// mejs.i18n.en["mejs.id1"] = "String 1";
// mejs.i18n.en["mejs.id2"] = "String 2";

// Feature configuration
Object.assign(mejs.MepDefaults, {
    // Any variable that can be configured by the end user belongs here.
    // Make sure is unique by checking API and Configuration file.
    // Add comments about the nature of each of these variables.
});

	
Object.assign(MediaElementPlayer.prototype, {

    // Public variables (also documented according to JSDoc specifications)

    /**
     * Feature constructor.
     *
     * Always has to be prefixed with `build` and the name that will be used in MepDefaults.features list
     * @param {MediaElementPlayer} player
     * @param {$} controls
     * @param {$} layers
     * @param {HTMLElement} media
     */
    build[feature_name]: function(player, controls, layers, media) {
        // This allows us to access options and other useful elements already set.
        // Adding variables to the object is a good idea if you plan to reuse 
        // those variables in further operations.
        let t = this;
        
        // All code required inside here to keep it private;
        // otherwise, you can create more methods or add variables
        // outside of this scope
    }
    
    // Optionally, each feature can be destroyed setting a `clean` method
    
    /**
     * Feature destructor.
     *
     * Always has to be prefixed with `clean` and the name that was used in MepDefaults.features list
     * @param {MediaElementPlayer} player
     */
    clean[feature_name]: function(player, controls, layers, media) {}
            
    // Other optional public methods (all documented according to JSDoc specifications)
});

Template for Translations

If translatable strings are part of the plugin, you will need to create a [feature_name]-i18n.js file with this format:

'use strict';

if (mejs.i18n.ca !== undefined) {
        mejs.i18n.ca["mejs.id1"] = "";
}
if (mejs.i18n.cs !== undefined) {
        mejs.i18n.cs["mejs.id1"] = "";
}
if (mejs.i18n.de !== undefined) {
        mejs.i18n.de["mejs.id1"] = "";
}
if (mejs.i18n.es !== undefined) {
        mejs.i18n.es["mejs.id1"] = "";
}
if (mejs.i18n.fr !== undefined) {
        mejs.i18n.fr["mejs.id1"] = "";
}
if (mejs.i18n.hr !== undefined) {
        mejs.i18n.hr["mejs.id1"] = "";
}
if (mejs.i18n.hu !== undefined) {
        mejs.i18n.hu["mejs.id1"] = "";
}
if (mejs.i18n.it !== undefined) {
        mejs.i18n.it["mejs.id1"] = "";
}
if (mejs.i18n.ja !== undefined) {
        mejs.i18n.ja["mejs.id1"] = "";
}
if (mejs.i18n.ko !== undefined) {
        mejs.i18n.ko["mejs.id1"] = "";
}
if (mejs.i18n.nl !== undefined) {
        mejs.i18n.nl["mejs.id1"] = "";
}
if (mejs.i18n.pl !== undefined) {
        mejs.i18n.pl["mejs.id1"] = "";
}
if (mejs.i18n.pt !== undefined) {
        mejs.i18n.pt["mejs.id1"] = "";
}
if (mejs.i18n['pt-BR'] !== undefined) {
        mejs.i18n['pt-BR']["mejs.id1"] = "";
}
if (mejs.i18n.ro !== undefined) {
        mejs.i18n.ro["mejs.id1"] = "";
}
if (mejs.i18n.ru !== undefined) {
        mejs.i18n.ru["mejs.id1"] = "";
}
if (mejs.i18n.sk !== undefined) {
        mejs.i18n.sk["mejs.id1"] = "";
}
if (mejs.i18n.sv !== undefined) {
        mejs.i18n.sv["mejs.id1"] = "";
}
if (mejs.i18n.uk !== undefined) {
        mejs.i18n.uk["mejs.id1"] = "";
}
if (mejs.i18n.zh !== undefined) {
        mejs.i18n.zh["mejs.id1"] = "";
}
if (mejs.i18n['zh-CN'] !== undefined) {
        mejs.i18n['zh-CN']["mejs.id1"] = "";
}

NOTE: The more languages are integrated on MediaElementPlayer, the bigger this template will become. So account for more languages.

Also, if you are adding a new language to MediaElementPlayer, you will need to add it in all the existing i18n files in the same way described in the template above.

A word on ES6 for Features

All the features are written using Ecmascript 2015 specifications.

Seesrc/ directory, and check how the files were written to ensure compatibility.

Note: the for...of loop could have been used, but in order to bundle them and reduce the size of the bundled files, it is strongly recommended to avoid its use.

Available plugins

Changelog

Changes available at Change Log

mediaelement-plugins's People

Contributors

pvnr0082t avatar ron666 avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.