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License: GNU General Public License v3.0
The Hypernex Unity Client
License: GNU General Public License v3.0
Smooth turning in VR is normal if you are running at the target framerate for your device; however, when running lower than the target, the smooth turning will be too smooth and feel slow.
The Mic.cs file, which handles reading microphone input, reads microphone input; however, is really 'laggy' in the process. To describe 'laggy,' it sounds as if every other frame is being skipped.
The GifRenderer tool script does not release memory for the loaded Texture2D frames when Destroyed, which causes a memory leak.
On aspect ratios such as 4:3, the menu gets cut off, leaving some parts of the menu inaccessible.
Completed with my PR for Hypernex.Unity
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