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The Hypernex Unity Client

License: GNU General Public License v3.0

C# 97.30% ShaderLab 2.25% HLSL 0.42% Objective-C 0.01% Objective-C++ 0.02%
desktop hypernex social-vr unity

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hypernex.unity's Issues

VR Smooth Rotation does not respect Framerate

Smooth turning in VR is normal if you are running at the target framerate for your device; however, when running lower than the target, the smooth turning will be too smooth and feel slow.

Microphone Laggy

The Mic.cs file, which handles reading microphone input, reads microphone input; however, is really 'laggy' in the process. To describe 'laggy,' it sounds as if every other frame is being skipped.

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