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tiltedui's Introduction

Tilted UI

Build Status

This is the ui library used by all C++ projects by Tilted Phoques.

It is based on Chromium Embedded Framework which allows us to use standard HTML5/CSS3 and Javascript for the UI.

Build

Just run xmake

tiltedui's People

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tiltedui's Issues

Vulkan support

We don't support Vulkan either, supporting it would be nice.

OpenGL support

We only support d3d9 and d3d11 right now, OpenGL support would make a nice addition even though we don't have any need for it at the moment.

Change the Render function to a stateless function

Currently the render handlers are passed a pointer to a sprite batch, it's a micro optimization that induces a lot of constraints, it would be better if the render handlers instantied their own sprite batch so that the render function takes no argument.

Sample application to test

We currently don't have a proper standalone test for this, a simple opengl window that displays a UI and shows how to intercept JS calls would be awesome.

OnPaint functions are not using RectList

CEF provides a list of rectangles that were changed currently we just copy the whole texture everytime CEF sends a change, it would be best if we could just copy the regions that were changed.

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