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An OpenGL Audio Visualizer suite in C++ using JUCE for Audio and GUI. This was used as my final project in Computer Graphics class at Baylor University.

C 8.95% C++ 87.71% Objective-C++ 3.34%

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3daudiovisualizers's Issues

JUCE_OPENGL3=1 in Windows

To make the 3D visualizers work on Windows (Visual Studio 2019) it was necessary to add JUCE_OPENGL3=1 as a Preprocessor Definition in the Projucer.

GL_GEOMETRY_SHADER is undefined (Windows 10)

if (shaderProgramAttempt->addVertexShader ((vertexShader))
  && shaderProgramAttempt->addShader (waveGeometryShader, GL_GEOMETRY_SHADER)
  && shaderProgramAttempt->addFragmentShader ((fragmentShader))
  && shaderProgramAttempt->link())

GL_GEOMETRY_SHADER is not defined on Windows. I checked juce_MissingOpenGLDefinitions.h and it only has vertex and fragment.
I know it is not an issue with your code, but I think you should remove Visual Studio as an exporter if there's no way to make it work. Btw, the Oscilloscope2D works perfectly and has been very helpful ๐Ÿ‘

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