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ma-expanding-space's Introduction

Expanding Space Project

This is a game made for a school assignment called "Expanding Space" we made this game in Unity. Also ignore the contributions page. We made this project in unity using unity collaborate so all our commits are not shown here.

The controls of the game are:

  • WASD : Walking
  • Arrow Keys : Shooting
  • Mouse : Menu Navigation

Made by "group 6":

  • Developers:
    • [GD1A] Timo Heijne
    • [GD1A] Wessel Vink
  • Artists
    • [GA1A] Alan Reulen Solano
    • [GA1A] Lois Dobbelaar

Downloads & Links

The Game [Windows Build | Mac Build | Linux Build | Web Build]

Trello

Technisch Onderzoek - GDocs | Pipeline - LucidChart

ma-expanding-space's People

Contributors

timoheijne avatar

Watchers

James Cloos avatar  avatar

ma-expanding-space's Issues

Mappen structuur

Je hebt feedback gekregen van JelmerDeV
op:

    get { return m_NavMesh; }
        set { m_NavMesh = value; }
    }

    [SerializeField]
    bool m_FollowTransform;
    public bool followTransform {
        get { return m_FollowTransform; }
        set { SetFollowTransform(value); }
    }

    NavMeshDataInstance m_Instance;

    // Position Tracking
    static readonly List<NavMeshPrefabInstance> s_TrackedInstances = new List<NavMeshPrefabInstance>();
    public static List<NavMeshPrefabInstance> trackedInstances {get {return s_TrackedInstances; }}
    Vector3 m_Position;
    Quaternion m_Rotation;

    void OnEnable() {
        AddInstance();

        if (m_Instance.valid && m_FollowTransform)
            AddTracking();
    }

    void OnDisable() {
        m_Instance.Remove();
        RemoveTracking();
    }

    public void UpdateInstance() {
        m_Instance.Remove();
        AddInstance();
    }

    void AddInstance() {
#if UNITY_EDITOR 

URL: https://github.com/lghenk/MA-Expanding-Space/blob/master/Assets

Feedback: Als je mappen aanmaakt voor scripts, art ect. maak hier dan ook gebruik van en zet niet losse bestanden buiten de mappen.

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