Comments (2)
I suspect that this is due to, for whatever reason, the Player.getTargetBlock
method not giving the correct block (this is to detect where the enchant table is for bookshelf checking). I'll take a look and see later on.
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After a bit of testing, increasing the distance to check for that method worked, as far as I can tell. If there's still an issue with this tell me and I'll take another look.
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Related Issues (6)
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