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Zoo Simulation Program

This C++ program simulates a day at the zoo using object-oriented principles. It features a basic zoo management system with animal classes, an interface, and a Zoo class to manage and simulate the activities of different animals.

Overview

The program consists of the following classes:

Animal

The Animal class is an abstract class serving as an interface for different types of animals. It defines common attributes like name and age and abstract methods makeSound and eat. The info method provides general information about the animal.

Lion

The Lion class is a concrete implementation of the Animal class, representing a lion. It overrides the makeSound and eat methods with specific behaviors for a lion.

Elephant

The Elephant class is another concrete implementation of the Animal class, representing an elephant. It also overrides the makeSound and eat methods with specific behaviors for an elephant.

Bird

The Bird class is yet another concrete implementation of the Animal class, representing a bird. It provides specific implementations for the makeSound and eat methods.

Zoo

The Zoo class manages a collection of animals and provides methods to add animals and simulate a day at the zoo. It uses a vector to store pointers to Animal objects.

Usage

The program demonstrates the use of polymorphism and abstraction through the Animal interface and its concrete implementations. It creates instances of different animal types, adds them to the zoo, and simulates a day, showcasing their unique behaviors.

How to Run

To run the program, compile the source code and execute the resulting executable. The program will output information about each animal in the zoo, including their sounds and eating habits.

g++ zoo_simulation.cpp -o zoo_simulation
./zoo_simulation

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