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Entry for the Ludum Dare 49 game jam with the topic "unstable". - A space taxi driver simulator, or something like that.
Planets can be hostile, neutral or friendly
Hostile planets will shoot the player down if they enter the atmosphere without a passenger who wants to go there
Neutral planets will sell stuff and not shoot the player down
Friendly planets will sell stuff cheaper
Increase friendliness by transporting passengers from planets and by spending capitalism units
Decrease friendliness when passengers die
Consumption and purchasing
Ships that have been teleported are sometimes rotated incorrectly afterwards.
This should not happen.
Add a transparent color to a planet's atmosphere.
Red for hostile, Blue for neutral, Green for friendly
Stop game while active
Show world map
Show current money, parts needed etc
Currently there are only 4 different Planets/ Bases
That gets dull quickly and makes the game either too boring or too easy.
Exporting game for web, testing that everything works correctly
Font sizes etc.
Add more info (e.g. parts needed) as well as controls to pause screen
Different types of asteroids with different speeds, shapes and spawn chance
The game needs a name that's more creative than "ld49-unstable"
-> "Hunk o' Junk"
Now rename stuff.
Simple settings screen.
Pick up passengers
Some sort of weapons (projectiles, lasers?) to destroy asteroids (and enemy ships?)
Planetary defense rocket targeting is not very good and wastes a lot of rockets.
Improve it to account for asteroid distance
var body_distance = body.global_position - rocket_position
Planets can repair destroyed ship modules
More interesting background with stars and stuff
Possibly parallax
Currently the ship as a whole is accelerated, independent from the engines.
Put physics stuff into the Engine module.
Boilerplate
Interaction
Menus
Allow saving and loading of game state
Ship modules break on impact
Buying upgrades
Buyable upgrade: Force fields that protect the ship for a short time (or for a specific amount of damage), needs to recharge after that.
Currently the asteroid spawner is completely random: if ship in area, spawn asteroid at a random position in the area.
Problem: Sometimes asteroids spawn inside the ship and instantly destroy multiple modules...
Sometimes this happens when the player is too deep into the planet's atmosphere.
Add a timer or something stopping the menu from being opened in quick succession.
When the cockpit is destroyed, the player is dead.
Only after the jam is finished.
Host the game on our own website in addition to itch.io
Short introduction to how the game is played
Areas where a lot of asteroids spawn, visible in the map view
Simple menu showing scores(?) and play button (and maybe load game)
Rotation based movement
How much prices vary by planet
Place planets and stuff
Arrow to show user where they should be going
Waypoint marker in menu and passenger destination
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