Related Issues (20)
- Bonus Action is always made after the creatures main action
- Creatures are not immune to Vampires Charm effect after passing saving throw HOT 1
- weaponModifier doesn't cater for Ranged weapons
- BaseBarbarian's resetStartOfTurn always resets its creatures attack and defense status
- Barbarian and Berserker always uses recklessAttack even if they already have Advantage on their attacks
- Conditions should apply effects immediately
- Saving throws with advantage / disadvantage using Legendary Resistance multiple times HOT 1
- Guiding Bolt should give advantage on next attack HOT 1
- ProficiencyBonus should be calculated based on Player level
- Abilities which replace creatures into turn order may disrupt the order during a turn.
- Handle updating spell slots for newly concentrating spells HOT 1
- Replace Spell#schoolAttribute with a spellcasting attribute in SpellCaster HOT 1
- Add a toHitModifier to Monster HOT 1
- Monster weapon attack rolls dont include ability modifier
- Add isSingleTargetSpell and isMultiTargetSpell to Spell. HOT 1
- Should remove condition from whoever was targeted by adding identifier to Condition
- Barbarian's rage never ends
- vendor.yml doesn't ignore sbt file HOT 1
- Monster abilities implement levelRequirement
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