tjone270 / quake-live Goto Github PK
View Code? Open in Web Editor NEWUseful files that you may find handy when putting together/expanding your Quake Live server deployment.
Home Page: https://tjone270.org/games/quakelive/
License: Other
Useful files that you may find handy when putting together/expanding your Quake Live server deployment.
Home Page: https://tjone270.org/games/quakelive/
License: Other
If you have admin rights set in the access.txt file, your votes will not be displayed in the chat, just the vote counter will be increased. Also there is a bug, when someone else votes after you, counter remains the same, you don't hear the "pin" sound and only notice the chat message "player voted Yes." Is it even possible to fix, or thats the game restrictions?
hello, a suggestion !info.py. When I type !info 2 appears (IP) and (NICK), you could implement to (IP), (NICK - steamid) or a way of informing accounts with two STEAM. To discover the fakes
It will not work, and throw an exception in a server console, if qlx_serverBrandName is empty. I suggest to use just map name, when its not set.
How about an onjoin message configurable by the player? something like onjoin for irc.
!onjoin Mr badass is here!
badass has joined
Mr badass is here!
im sure you get the idea ๐ฏ
I remember, you told, that its possible to make the plugin, which will fix the problem, when some players won't spawn at FT gametype. It still happens and just at first round. If you will have the time, would be great if you can make the fix for that.
That's been resolved, g_voteFlags 13320 is now g_voteFlags 9320.
For the cases when there is players on the servers, you can set variable self.to_be_restarted, and then check for it when the last player disconnects.
Would be nice to use steam64 id as an id, not just ingame id
Hey just an idea.
would be neat to reboot ql process once a day at a specified time if the server is empty.
Just an idea.
Thanks for all the scripts ๐
It looks like, that most of the time there is no vote_ended events. Do you have any idea why, btw? This way self.has_voted is sometimes not cleaned up. Maybe its better to clean it at the start of the vote_started event?
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