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caster's Introduction

Fable Caster

A browser-based ray-casting engine built using F# and the Fable compiler.

Requirements

Building and running the app

  • Install JS dependencies: npm install
  • Start Webpack dev server: npx webpack-dev-server or npm start
  • After the first compilation is finished, in your browser open: http://localhost:8080/

Any modification you do to the F# code will be reflected in the web page after saving.

Project structure

npm

JS dependencies are declared in package.json, while package-lock.json is a lock file automatically generated.

Webpack

Webpack is a JS bundler with extensions, like a static dev server that enables hot reloading on code changes. Fable interacts with Webpack through the fable-loader. Configuration for Webpack is defined in the webpack.config.js file. Note this sample only includes basic Webpack configuration for development mode, if you want to see a more comprehensive configuration check the Fable webpack-config-template.

Web assets

The index.html file and other assets like an icon can be found in the public folder.

Ideas / TODO

  • Texture mapping ** Texture mapping slowed engine down (runs well in Chrome...not so much in Safari) ** Look at implementing in WebGL shader
  • Slide on collision
  • Load levels
  • Bigger level/s
  • Enemies
  • Gun
  • Bullets
  • Pick ups

caster's People

Contributors

tmck2 avatar dependabot[bot] avatar

Watchers

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Forkers

franklapoint

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