tommyrice / jebgl Goto Github PK
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License: MIT License
Automatically exported from code.google.com/p/jebgl
License: MIT License
What steps will reproduce the problem?
1. Call gl.getActiveUniform() with valid input
2.
3.
What is the expected output? What do you see instead?
The output should be a string value of the i'th uniform, however it returns one
letter.
What version of the product are you using? On what operating system?
JebGL 0.1, Windows 7 32bit.
Please provide any additional information below.
After putting a few console.log's, it seems that the internal Java
glGetActiveUniform call does not return the name like it should. In my case it
returns "[B@32efa7", without the quotes (it's not a string).
Not only is this not a valid name, but its length member is set to 1, so the
loop later on just gets one character.
I might be wrong about the name - this might be some encoding (base 64
perhaps?) of the name, and then the length member is the only real problem.
Original issue reported on code.google.com by [email protected]
on 19 Jun 2011 at 10:16
What steps will reproduce the problem?
1. Use JebGL
What is the expected output? What do you see instead?
Whenever I try to use JebGL, it says that my computer doesn't support OpenGL 2
(for createShader), while it does.
What version of the product are you using? On what operating system?
Again, 0.1, Windows 7 32bit.
Tried on Firefox 4 with WebGL disabled, on Internet Explorer 8.
Please provide any additional information below.
Can't really debug this one, is it a problem with JOGL?
Original issue reported on code.google.com by [email protected]
on 22 Jun 2011 at 8:19
What steps will reproduce the problem?
1. Call getActiveUniform or getActiveAttrib with valid input.
What is the expected output? What do you see instead?
WebGL returns a WebGLActiveInfo object, having "name", "size" and "type" as
members.
JebGL returns the name directly.
Please provide any additional information below.
I see there isn't a way to retrieve the type and size of a uniform/attribute in
WebGL beside getActive[Uniform/Attribute].
Is this fix-able through JOGL?
Original issue reported on code.google.com by [email protected]
on 24 Jun 2011 at 11:49
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