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vrgamelevels's Issues

Level 1 cheese

Level 1 can be cheesed by using the long grabbable platform to bypass the switch bridge. The gap needs to be made wider to prevent this.

Puzzle props

We need more props and interactibles to make physics puzzles with

Textures

Ideally we should have textures on the surfaces in our game world.

Pain and death animation for bot character

This character has no animations explicitly created for these scenarios. There are test animations for collapsing and getting up again, perhaps we can string these together for the hurt animation and use just a collapse animation for the death animation. We can also create new ones if necessary.

Character Selection

Currently the character is selected on a per scene basis. It would be nice to be able to select one before the game starts.

We need more levels

We ideally should have at least ten levels for the demo, the more the better

Vr is broken in this project

Importing the VR libraries here breaks the XR origin object, and the camera inside will never actually line up with the origin object. It works in an empty project in this Unity version, so I need to go through all the scenes, game objects and scripts here to see which is breaking the XR origin

Collectible items

I need to implement score pickups. I have the code already there, I need to make sprites and place them in the levels that already exist

Insane speed

It is very easy to accidentally run off cliffs, because the character piece runs too fast.

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