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magengine's Introduction

MagEngine

Mag Engine is a game engine which is primarily developed for Linux operating system (supports for other platforms such as Windows and MacOS will be the future target).

The engine itself uses Ogre3d (Open Graphics Rendering Engine) as rendering engine.

Installation

Installation script will come soon!

Currently, fellows contributors, please do following steps:

  • Build Ogre from source:
  • Clone the repository and use an IDE which supports CMake (QTCreator or KDevelop) to open project.
  • Contribute!

License

Currently it is under no license since it's in developing process. Please feel free to use or contact me to contribute.

magengine's People

Contributors

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Forkers

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magengine's Issues

Effective way to implement event system

The base event-related class (event, event delegate, event manager) must be:

  • Extensible, of course
  • Able to use cross-subsystem or in each subsystem internally, for example: Physics Subsystem can send messages to game actors, or game actors can trigger events and notify others that the events are fired.

The std::function can't be used as event delegates, since the delegates functions may have many different type of signatures.

About Ogre integration

One question though, with the release of Ogre 2.0 coming closer and closer, how long do you plan to support Ogre 1.9? Or both? Because if you going to do the latter, there will be like a double amount of code going underneath the core just to do the same thing.

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