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lsm's Introduction

Overview

This is my "Learn F#" project. It's a key-value store, implemented as a log structured merge tree, conceptually similar to LevelDB or the storage layer of SQLite4.

This is not ready for production use.

What is a log structured merge tree?

The basic idea of an LSM tree is that a database is implemented as list of lists. Each list is usually called a "sorted run" or a "segment".

The first segment is kept in memory, and is the only one which is mutable. Inserts, updates, and deletes happen only to the memory segment.

When the memory segment gets too large, it is flushed out to disk. Once a segment is on disk, it is immutable.

Searching or walking the database requires checking all of the segments, in the proper order. The more segments there are, the trickier and slower this will be. So we can improve things by merging two disk segments together to form a new one.

A key can exist in multiple segments. If so, when searching or iterating, the first segment wins. In this way, the database can support updates (overwriting the value for a key). Deletes are implemented in the same way, by adding a "tombstone" value, a flag that serves to indicate that the key has been deleted.

The memory segment can be implemented with whatever data structure makes sense. The disk segment is usually something like a B+tree, except it doesn't need to support insert/update/delete, so it's much simpler.

Design: B+Tree segments and cursors

In principle, both keys and values are byte arrays. A key really is a byte[]. But a value is actually represented as a System.IO.Stream, just in case it is too large to fit in memory.

The main concept here is an interface called ICursor. It defines the methods which can be used to search or iterate over one segment, whether it be in memory or on disk.

This code base doesn't really implement a memory segment object, preferring instead to let the caller use standard .NET collections for that.

To construct a disk segment, call BTreeSegment.CreateFromSortedSequence.
It needs a sequence (aka IEnumerable) of KeyValuePair objects, properly sorted.

To create a segment from an ICursor, use CursorUtils.ToSortedSequenceOfKeyValuePairs to get the sequence you need.

To create a segment from a Dictionary, use BtreeSegment.SortAndCreate.

BTreeSegment.OpenCursor() does what you would expect.

The object that makes it all work is MultiCursor. This is an ICursor that has one or more sub-cursors. You can search or iterate over a MultiCursor just like any other. Under the hood, it will deal with all the sub-cursors and present the illusion that they are one segment.

So, you can flush a memory segment to disk by passing its cursor to BTreeSegment.Create.

You can combine any two (or more) segments into one by creating a MultiCursor on them and passing it to BTreeSegment.Create.

There is one more ICursor implementation I have not mentioned, and that is something I call LivingCursor. This is a cursor that has one subcursor, and all it does is filter out the tombstones.

The B+Tree

This is basically a bulk-loaded B+tree. Since it doesn't need to support insert/update/delete, every node is "full".

The pages are written in order in a single pass. First all the leaves are written. Then the parent nodes of the tree are written depth-first until we get a tree layer that has only one node, which becomes the root node. The root node gets two extra pieces of info in it, which are the page numbers of the first and last leaf. In this way, if you have the page number of the root node (which is always the last page in the file), you can find anything else.

Every leaf or parent node may be preceded by one or more overflow nodes. These are used to store any key or value which is too large to fit on a page.

Each leaf node knows the page number of the previous leaf, which, because of overflow nodes, may not be the immediately preceding page.

Construction of a B+Tree segment relies on a "page manager" which provides with pages from the file. Multiple B+Tree segments can exist in the same file. The page manager divides the file into blocks of pages and hands them out on request.

The Code

I have taken a lot of inspiration and ideas from SQLite4. The varint concept comes directly from there. ICursor is almost exactly the same.

There's a small xUnit test suite.

All the work so far has been done on Mono in Xamarin Studio on my Mac. I have run the code with tests passing on .NET/Windows, but with new sln/fsproj files, not the ones here.

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