Topic: cub3d-42 Goto Github
Some thing interesting about cub3d-42
Some thing interesting about cub3d-42
cub3d-42,42's cub3D project: Build a raycasting game engine with textured walls and sprites. Dive into graphics programming and create an immersive 3D maze experience.
User: abdelkarimhajji
cub3d-42,My first RayCaster with miniLibX.
User: angelamcosta
cub3d-42,"Explore immersive 3D environments with cub3d, your ultimate raycasting engine."
User: f-corvaro
Home Page: https://github.com/f-corvaro
cub3d-42,Beaucoup plus beau que Cyberpunk 2077
User: florian-a
cub3d-42,This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which youโll have to find your way.
User: jesuserr
cub3d-42,๐ฎ The aim of this project was to introduce us to Raycasting. We have to reproduce the graphic method of the Wolfenstein 3D game.
User: julienhouyet
cub3d-42,A unique cubed with the ability to render transparent pixels :D
Organization: lithiumox-codam
cub3d-42,A recreation of the world-famous Wolfenstein 3D game, which was the first FPS ever.
User: mguardia10
cub3d-42,This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.
User: osemafadhel
cub3d-42,A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
User: reomelo
cub3d-42,Inspired by the classic game Wolfenstein 3D, It features a 3D maze renderer using Raycasting with wall textures, player movement and vision rotation.
User: waltergcc
cub3d-42,It is a group project, inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. Our goal is to make a dynamic view inside a maze, using ray-casting.
User: wildfrenzy
cub3d-42,Este proyecto estรก inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.
User: zafraedu
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