Topic: postprocessing Goto Github
Some thing interesting about postprocessing
Some thing interesting about postprocessing
postprocessing,A Python library for automating TOUGH2 simulations of subsurface fluid and heat flow
User: acroucher
postprocessing,Nowadays Using machine learning methods at simulations systems has been gaining importance with spreading and growing machine learning methods. The main purpose of using simulations get a big gain because of can cause of lots of material and spiritual damages. Simulations can use in the military sector as can use in too diverse areas. developing projects in the defense industry mostly develop as closed source code. So can see open source development in the defense industry is necessary. we build a project that responds to these problems. the project uses web API for getting weather in real-time and uses system time for get three times of the day. uses twelve different simulation environments from three times four. uses Reinforcement learning for training enemy planes. The main motivation for using RL in the project is a success. Used Unity3D game engine, C#(generally) language and Unity Toolkits(MLagents, postprocessing). The aim of authorized persons using aircraft is to destroy the enemy aircraft. The Simulation is supported in English and Turkish. Also developed as supporting other languages structure. The using main aircraft person can control with Arduino-based joystick and keyboard horizontal, vertical buttons.
User: alperenkbd
postprocessing,Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
User: ameobea
Home Page: https://three-good-godrays.ameo.design
postprocessing,Visualization and postprocessing of the WRF and ERA5 data
User: anikfal
postprocessing,URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
User: baedrick
postprocessing,A collection of post processing effects for Defold
User: britzl
postprocessing,A Third Person Shooter demo made with jMonkeyEngine.
User: capdevon
postprocessing,A metaball simulation for Unity in Universal Render Pipeline.
User: daniel-ilett
Home Page: https://danielilett.com/2020-03-28-tut5-2-urp-metaballs/
postprocessing,A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
User: diwi
Home Page: https://diwi.github.io/PixelFlow
postprocessing,pwtools is a Python package for pre- and postprocessing of atomistic calculations, mostly targeted to Quantum Espresso, CPMD, CP2K and LAMMPS. It is almost, but not quite, entirely unlike ASE, with some tools extending numpy/scipy. It has a set of powerful parsers and data types for storing calculation data.
User: elcorto
Home Page: https://elcorto.github.io/pwtools
postprocessing,SciDataTool is an open-source Python package for scientific data handling. The objective is to provide a user-friendly, unified, flexible module to postprocess any kind of signal. It is meant to be used by researchers, R&D engineers and teachers in any scientific area. This package allows to efficiently store data fields in the time/space or in the frequency domain, to easily perform Fourier Transforms, to extract slices, to convert units, to compare several fields, etc. It therefore leads to simplified plot commands.
User: eomys
postprocessing,A plugin for climetlab to retrieve the Eumetnet postprocessing benchmark dataset.
Organization: eupp-benchmark
postprocessing,This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
Organization: evergineteam
Home Page: https://evergine.com/
postprocessing,Cura plugin which wraps ArcWelderLib to convert multiple G0/G1 moves to G2/G3 arcs.
User: fieldofview
postprocessing,:sparkler: A libre Python framework for scientific treatments of large series of images (publish-only mirror)
Organization: fluiddyn
Home Page: https://foss.heptapod.net/fluiddyn/fluidimage
postprocessing,A collection of projects used to convert G0/G1 commands to G2/G3 commands.
User: formerlurker
postprocessing,A plugin for OctoPrint used to convert G0/G1 commands to G2/G3 commands. Reduce the size of your gcode files, and reduce number of gcodes per second sent to your printer.
User: formerlurker
postprocessing,STAN (Structural Analyser) - C#/.NET Finite Element Software
User: galuszkm
postprocessing,Easy sprites for postcss. Just append `#spritename` to the end of image url. No complicated mechanism or strict folder structure.
User: glebmachine
postprocessing,The "officially unofficial" consolidated list of PostCSS plugins in a ready-to-use package
User: himynameisdave
postprocessing,Pre- and post-processing Python library for TOUGH
User: keurfonluu
postprocessing,Experimental post-processing toolkit for Godot
Organization: lampe-games
postprocessing,Bloom effect for MikuMikuDance
Organization: mikumikushaders
postprocessing,⬜ Gradient Map post effect for Unity Urp
User: nulltale
postprocessing,⬜ Pixelation post effect for Unity Urp
User: nulltale
postprocessing,PostEffect Shaders(GLSL) for TouchDesigner
User: ogrew
postprocessing,📬 postprocessing for react-three-fiber
Organization: pmndrs
Home Page: https://docs.pmnd.rs/react-postprocessing
postprocessing,RDFRules: Analytical Tool for Rule Mining from RDF Knowledge Graphs
User: propi
postprocessing,color lookup tables (LUTs) for color grading
User: ray-cast
postprocessing,Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel
User: robert-leitl
postprocessing,The post processing unity plugin that let's you create different effects for the unity UI image/Sprite renderer component.
User: rozx
postprocessing,An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
User: ruofeidu
Home Page: http://duruofei.com
postprocessing,A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect
User: ryanslikesocool
postprocessing,
User: ryantwarner
postprocessing,Telegram Bot for Interacting with SABnzbd and NZBhydra API to manage and use them via Telegram.
User: sanjit-sinha
Home Page: https://theopensourcerer.t.me
postprocessing,Compute Stochastic Screen Space Reflections for unity post processing
User: simeonradivoev
postprocessing,GPU atmosphertic scattering and planet generation in Unity 3D
User: simeonradivoev
postprocessing,A simple raymarching postprocessing stack effect.
User: simeonradivoev
postprocessing,
User: sisilicon
postprocessing,Post-processing effects manager for Unity3D (URP & HDRP) in order to simulate different color palettes for color blind
User: sohne
postprocessing,Effects composer for three.js
User: spite
postprocessing,I was bored of unoptimized default unity post processing on mobile devices so I created simple post processing with effects that I use in my projects
User: tpiotr
postprocessing,Post-processing library for TresJS
Organization: tresjs
postprocessing,Code to post-process topology optimized 2D results to a usable smooth geometry. TO solver used is 88-line code by DTU, Denmark
User: vharivinay
Home Page: https://vharivinay.github.io/simulations/topotp/
postprocessing,Lens ( radial ) distortion pass for threejs postprocessing.
User: ycw
postprocessing,postProcessing tool for OpenFOAM, transform OpenFOAM fields to one single file by columns
User: zhangyantju
postprocessing,Hexagonal Bokeh Blur
User: zigguratvertigo
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