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Hey TotallyGamerJet!

I have been checking in on your work from time to time and I really like what you are trying to do! In 2018 I began developing an ambitious RTS game in Go and it has been a blast so far. Since I began this project i knew that some day I would have to swap OpenGL4.3 out for Vulkan. With Apple announcing their Metal 3 API it seems that time is now. In addition, since I upgraded from GL3.3 to GL4.3 I have only made game code from my Windows machine and with the new M2 chip, I would actually love to make a full jump back to OSX.

Based on your experience, what would your approach be to make Vulkan bindings or is this already something you have planned?

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